Lightning Warp + Ball Lightning not working smoothly in 0.4.0
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Please fix target prioritization for this Lightning Warp. Makes this skill mostly unusable.
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+1
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we got any words from the dev about this yet ?
When you releases something and not one single person enjoy it, i think you major problem. The dev encourage "combo gameplay", we literally use the skill how they portray it in the in-game tutorial : Shoot Ball Lightning, proceed to Lightning Warp to it. Why do they have to nerf the intended interaction ? If this is indeed a nerf, please at least make a support gem that bring back the old interaction. I would sacrifire a gem slot just to have it play smoothly like previous patches. |
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Bump
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+1
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Want to know why I HATE THIS SEASON? This is why!
season 1 started using Ball Lightning and Lightning Warp- AWESOME! Super fun fun! Season 2 Lightning warp! Oh im getting better! FUN! Season 3 MORE Lightning Warp! oh yeah, i got it down! I know what im doing now! 750,000 - 1.2 MILLION damage PER WARP. If there are 8 Balls of Lightning yeah, BIG DAMAGE! BIG FUN!! I wasnt a glass cannon either... NOW SEASON 4...Not only did they poo poo on some of the gear i was using AND nerf passive nodes, which they did in seasons 1-3 but They went and changed the interaction between Ball lightning and Lightning Warp and completely deleted my entire play style. 3 seasons of playing and learning this play style. ALL FOR NOTHING! TBH i had and still have ZERO interest in any of the other spells, ZERO interest in arrows, minions, spears, and bears or melee.. and yuck Spark! Spark is BORING! Last edited by Gemstone#9091 on Jan 14, 2026, 12:59:38 PM
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The ONLY reason to do this to BL+LW is because they dont want anyone using anything but spark.
TILL ALL ARE SPARK |
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" No it didnt work. They killed it from their side. only spark only spark only spark |
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" still waiting for it to be fixed |
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Yeah it’s literally unplayable on Mouse and Keybord. Lightning Warp NEVER targets Ball Lightning, not even when slotted into a CoC. They need to fix this issue, at least it’s fine on controller, but I’d rather play another build than switching back and forth between controller and MnK for inventory management (they removed seemless transition from mnk to controller in-game btw, no clue why)
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