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Huh weird my defenses do me a great service every time on POE2
Mash the clean
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Posted byMashgesture#2912on Dec 8, 2025, 1:06:24 PM
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Example mechanic idea:
- Slow projectile hits you while you are standing still or moving slowly – you take the "normal" mitigated hit.
- You run full speed straight into that same projectile – effective impact is much higher, maybe dramatically so.
- Same logic for big telegraphed attacks. If you choose to greed DPS and dash through danger at max speed, you are gambling with a much bigger spike.
i love your examples and i wish mechanics like that where in the game, however unless we are making request lists we should probably stick to talking about dr, ms and as, just sayin :D
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ppl ask what the best defense is: armor, evasion or barriers. I just say -- its moving out the way!!!
+1,000,000
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Posted byBiggles747#1854on Dec 8, 2025, 1:51:53 PM
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buff defenses! +1
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Posted bykomji#3796on Dec 8, 2025, 2:10:15 PM
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What you're asking for would not be healthy for the game.
Once invulnerable levels of defence are made available, they're never limited to characters who wish to go slowly.
Players would just create effectively immortal builds with tens of millions of dps, which would in turn lead to all the mobs/bosses getting buffed in their damage output.
It'd be the repeat of poe1 in that regard, where multiple defence layers are a requirement in order to avoid 1shots, not a choice hence not changing anything apart from increasing the entry ceiling for newbies even furhter.
You can absolutely design it so that tanky slow builds stay slow and zoomers do not get to be immortal gods.
If the worry is "everyone will just stack defense and still go 500 mph," then make speed itself the risk factor. Basic physics lesson from real life: getting tapped by a slowly rolling shopping cart is not the same as sprinting face first into a moving truck.
Example mechanic idea:
- Slow projectile hits you while you are standing still or moving slowly – you take the "normal" mitigated hit.
- You run full speed straight into that same projectile – effective impact is much higher, maybe dramatically so.
- Same logic for big telegraphed attacks. If you choose to greed DPS and dash through danger at max speed, you are gambling with a much bigger spike.
That way:
- Slow, defensive characters actually get rewarded for playing slow and safe.
- Zoomers can still zoom, but playing like a Roomba on rocket fuel is a conscious risk, not a free win once your layers are stacked.
- The game can support real mitigation-focused builds without automatically turning them into immortal speed farmers.
Yeah, implementing proper relative-movement interaction is not a 5 minute balance tweak, but this is the same game that simulates a small galaxy of tags, conversions, ailments, and interactions per hit. If any ARPG team can wire some basic "fast thing hitting fast thing hurts more" logic into their damage formula, it is GGG.
TLDR, instead of saying "we cannot have real defenses because everyone will abuse them," make defenses strong but tie their safety to how recklessly you move. If you choose to play like a bullet, do not be surprised when every stray pebble is a railgun.
What I wrote is obviously in relation to how the game is, not some wild interpretation of what it could've been.
You should start a studio and design the game you want, since it is so easy and basic in your opinion.
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Posted byarandan#3174on Dec 8, 2025, 4:01:49 PM
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ppl ask what the best defense is: armor, evasion or barriers. I just say -- its moving out the way!!!
+1,000,000
Some players moving with max 140% MS and some other with max 40% MS. Is a little bit unfair don't you think???
-1,000,000
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Posted byLina#9615on Dec 8, 2025, 7:05:13 PM
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Been playing isometric ARPGs since that Diablo 1 beta CD from PC-Gamer magazine. It's true.
I'd say the problem is that you can even reach 90% DR. GGG goes too crazy with numbers. If a rounded character had 30% DR and an invested had 40-45% then they wouldn't need dumb things like Little Hit Vs Big Hit. Things they want to hit hard simply can and the spread of damage intake would be much more reasonable. Not to mention easier to balance.
Resistances should use Diminishing Returns. It's pretty much the only thing Diablo 4 got right. Again 20-40% and 40% likely only in one damage type.
People who think moving is the best defense are half right. Diablo 1 was like this but Armor and Resists still worked. If you didn't side step, teleport, LoS and other now alien concepts you'd get stuck in a stun/block loop. You were dead, you just didn't know it yet.
Not saying players should get stunlocked to death like old PoE1. More that the point was to not get overwhelmed and make use of the entire global magic system in D1 while using the environment to improve your odd if you did aggro too much.
"Never trust floating women." -Officer Kirac
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Posted byXzorn#7046on Dec 8, 2025, 7:41:29 PM
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I'd say the problem is that you can even reach 90% DR. GGG goes too crazy with numbers. If a rounded character had 30% DR and an invested had 40-45% then they wouldn't need dumb things like Little Hit Vs Big Hit. Things they want to hit hard simply can and the spread of damage intake would be much more reasonable. Not to mention easier to balance.
Resistances should use Diminishing Returns. It's pretty much the only thing Diablo 4 got right. Again 20-40% and 40% likely only in one damage type.
This.
When I saw life was being removed from the skill tree for PoE2 i was hoping they would do even more stuff like this. I was disappointed to see resistances and the like staying the same.
While it would be somewhat tedious, I do believe it would be 100% worth it for GGG to reanalyze and move further towards shrinking the range of enemy damage and player tankyness.
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Posted byLVSviral#3689on Dec 8, 2025, 8:18:51 PM
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Been playing isometric ARPGs since that Diablo 1 beta CD from PC-Gamer magazine. It's true.
I'd say the problem is that you can even reach 90% DR. GGG goes too crazy with numbers. If a rounded character had 30% DR and an invested had 40-45% then they wouldn't need dumb things like Little Hit Vs Big Hit. Things they want to hit hard simply can and the spread of damage intake would be much more reasonable. Not to mention easier to balance.
Resistances should use Diminishing Returns. It's pretty much the only thing Diablo 4 got right. Again 20-40% and 40% likely only in one damage type.
People who think moving is the best defense are half right. Diablo 1 was like this but Armor and Resists still worked. If you didn't side step, teleport, LoS and other now alien concepts you'd get stuck in a stun/block loop. You were dead, you just didn't know it yet.
Not saying players should get stunlocked to death like old PoE1. More that the point was to not get overwhelmed and make use of the entire global magic system in D1 while using the environment to improve your odd if you did aggro too much.
Completely agree!
Not only mechanism of defence sucks but also the nonexistent options for immune any type of damage. GGG tried for something different of the common ARPGs but failed to make defence percentage differ significant per 10 points ( at least ). So now the best defence is no defence or better "the best defence is offence".
MS is another problem that systematic destroys the purpose of upgrading defence needs. If someone runs like FLASH there is no need of defence.
GGG clear your mind and reconsider some values. You putted so much things to synergize together but the results is "you lost in translation"....
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Posted byBaggos#7448on Dec 9, 2025, 5:11:16 AM
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Ok, but that's already how the game is, except defense doesn't matter for the one shots either, since you'll just die from a boss slam, or a random invisible on death effect anyways.
What's the point of having defenses if you just die all the same?
You don't die all the same, that's completely false!
Examples:
https://i.imgur.com/rQeOmLZ.mp4
https://i.imgur.com/FYcL2WY.mp4
https://i.imgur.com/OILPxsF.mp4
https://i.imgur.com/OpmU9DR.mp4
The only boss that can reliably one-shot this build is the Arbiter and as you can see the ES isn't even that high...
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Posted byC4Guy#0918on Dec 9, 2025, 10:08:56 AM
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