Game is still bad and became even worse

+1
zoom is unfun and will be removed for 1.0 release.
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Raedhys#5612 wrote:
I swear those slog enjoyers live in an alternate dimension or something


+1. We had slow and meaningful combat in 0.2. Monsters had tons of hp and damage. Most builds unplayable in campaign.

If you want to deal with pack of mobs for 3 min go play WoW.

Hack and slash is not a genre for you. The idea behind ARPG is to SCALE, to get absurd amount of dmg and skill speed. When every build is a slog and meaningful according to vision whats the point to farm to better gear and higher levels? Can you imagine how bad it will be if you hit T1 map and u have combo parry every pack of mob, you get ten levels up to T15 and you have to have the same slog again? Whats the point?

The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
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Raedhys#5612 wrote:
I swear those slog enjoyers live in an alternate dimension or something


+1. We had slow and meaningful combat in 0.2. Monsters had tons of hp and damage. Most builds unplayable in campaign.

If you want to deal with pack of mobs for 3 min go play WoW.

Hack and slash is not a genre for you. The idea behind ARPG is to SCALE, to get absurd amount of dmg and skill speed. When every build is a slog and meaningful according to vision whats the point to farm to better gear and higher levels? Can you imagine how bad it will be if you hit T1 map and u have combo parry every pack of mob, you get ten levels up to T15 and you have to have the same slog again? Whats the point?



Fun
Seems like everything GGG designs for this game is with the campaign in mind. How is half of this stuff even going to work in endgame? Why does every single skill have to be a combo and have downsides? We can't even cast spell totems without charges I'm dying lol this design is a meme at this point
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Raedhys#5612 wrote:
I swear those slog enjoyers live in an alternate dimension or something


+1. We had slow and meaningful combat in 0.2. Monsters had tons of hp and damage. Most builds unplayable in campaign.

If you want to deal with pack of mobs for 3 min go play WoW.

Hack and slash is not a genre for you. The idea behind ARPG is to SCALE, to get absurd amount of dmg and skill speed. When every build is a slog and meaningful according to vision whats the point to farm to better gear and higher levels? Can you imagine how bad it will be if you hit T1 map and u have combo parry every pack of mob, you get ten levels up to T15 and you have to have the same slog again? Whats the point?


Maybe make sure to understand the difference between "ARPG" and "Hack'n'Slash" before using it, if you want someone to take you serious.
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Dmo90#6022 wrote:
How is half of this stuff even going to work in endgame?


What endgame?

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Dmo90#6022 wrote:
Why does every single skill have to be a combo and have downsides?


Because they have an obsession with ruthless and think they know better. And the sycophants who ditch the game mid campaign anyway egging them on.
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Dmo90#6022 wrote:
Seems like everything GGG designs for this game is with the campaign in mind. How is half of this stuff even going to work in endgame? Why does every single skill have to be a combo and have downsides? We can't even cast spell totems without charges I'm dying lol this design is a meme at this point

Because no downsides means: You don't have to use your brain.

If you don't want to use your brain and only see dying enemies and lots of colors: There are other games for you.
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Dmo90#6022 wrote:
Seems like everything GGG designs for this game is with the campaign in mind. How is half of this stuff even going to work in endgame? Why does every single skill have to be a combo and have downsides? We can't even cast spell totems without charges I'm dying lol this design is a meme at this point

Because no downsides means: You don't have to use your brain.

If you don't want to use your brain and only see dying enemies and lots of colors: There are other games for you.



You don't have the use your brain with downsides either. Don't pretend it's like rocket science. The overwhelming majority of players use build guides anyway.
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tarsolya#7090 wrote:
"
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Dmo90#6022 wrote:
Seems like everything GGG designs for this game is with the campaign in mind. How is half of this stuff even going to work in endgame? Why does every single skill have to be a combo and have downsides? We can't even cast spell totems without charges I'm dying lol this design is a meme at this point

Because no downsides means: You don't have to use your brain.

If you don't want to use your brain and only see dying enemies and lots of colors: There are other games for you.



You don't have the use your brain with downsides either. Don't pretend it's like rocket science. The overwhelming majority of players use build guides anyway.

Fun how you're contradicting yourself in 3 sentences. Thanks for proving my point.

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