Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

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keppie#6373 wrote:
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Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration.

That's a huge and quite ugly crutch. You're basically saying that your whole skill system is crooked and can't be fixed, so instead you're giving all bosses ivulnerability period that will ignore that skill system altogether. Also you "forgot" to mention actual numbers.


Seconded. Really feels like a slapped-on band-aid because there was not enough time to properly balance things. First wrecking evasion in favor of forced dodge roll on boss slams and now wrecking player's DPS output with a similarly cheap strategy that boils down to 'oh, hey, it KIND of works, but you forgot to read the small print'. First defense, now damage.
Again, I can't wait when these kind of cheap shennanigans hit ES next. Maybe disable shield for 2 seconds after each dodge roll ?
Is this seriously still considered to be acceptable design ?
I put off reading the notes until now, but now that i have, a sizeable portion of these changes are yet again off-mark, insignificant and/or purposefully negating recurring feedback while the worst offenders are just downright destructive.
This is turning into somewhat of a cruel joke.
If bringing back one of the more convoluted league mechanics from the past wasn't turn-off enough, these notes seal the deal. Time for a break.
Get a grip guys ...


Yeah all these bandaids instead of ever addressing the real problem is going to add up to a mess of a game. How about we balance bosses against player regen/damage and remove all the dumb 1-shots? So now going forward they will design stuff with this bandaid in mind and we'll end up with more things that need to be changed. Already seeing it with sprint(just remove this) and passives for it when they should have just fixed boots and map sizes in the first place. Oh right, and all the checkpoint things they added to try to fix it first and now they are adding map icons to finding checkpoints. Gonna be a big pile of spaghetti to untangle. When I was a kid I learned to just take my time and store the Christmas lights the right way to avoid this at the end of the year. What about devs with 10+ years experience in developing a complex ARPG?
https://youtu.be/jB5ndutMxFg?t=521 where is info they goin to nerf numbers of rarity on gear??
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Impos27#6450 wrote:
https://youtu.be/jB5ndutMxFg?t=521 where is info they goin to nerf numbers of rarity on gear??


Was during the interview with ZiggyD, they basically said they're not changing the effect it has, but they're reducing the top end we can get on gear.

Result, if perception/reality is we still need X amount rarity to get decent drops of currency, we're even more squished because more affixes needs to go towards on rarity on gear.

Is a bad change. Lots of bandage changes, no real fixes or changes to the broken systems.
Does the Elemental Surge rework fix the issues described in the linked post https://www.pathofexile.com/forum/view-thread/3840443

If elemental surge can trigger off any charge trigger, and not specifically "non melee projectiles" this could be huge.

The other issue is the surge stack being linked the weapon you used when triggering the charge, thus not allowing for fun weapon swap interactions.

I think if the rework allows any skill and for weapons swap, it would combo amazingly with bear and endurance charges.
Omen of Homogenising Exaltation and the Omen of Homogenising Coronation have been disabled from dropping. Existing items are still functional.Rest in peace.
Last edited by Gradichek#5069 on Dec 7, 2025, 6:55:21 PM
Instead of dictating a single correct way of playing the game maybe let creativity breathe.
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jqnx#1898 wrote:
Instead of dictating a single correct way of playing the game maybe let creativity breathe.
That's a little too close to having fun can't allow that.
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xweyn#6388 wrote:
love to have more info about 25% Cpu opti :) plz
its just fps gain? or hard crash prevent?


its 40% less monsters
lol that indigon nerf xd
item just got destroyed into 1ex territory
which is kinda sad, as this is a staple manastacker item
terrible update :(

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