Meaningful combat
" tldr: What was arguably the most interesting part of the campaign, the challenging boss encounters from 0.1 & 0.2, are now much easier because people complained that the game was too hard. All the other monsters were nerfed as well. In 0.2, I was well into t15 maps on the alleged "bad huntress spear character" that everyone complained about by the time "Hotfix 6" dropped, which slashed monster life. After that, people continued describing the campaign as too difficult. And here we are. I also made a warrior in 0.3. Pure armour, mace/life. I made him because everyone was talking about how terrible mace/armour was. Turned out to be one of my favorite builds in PoE2 so far. Depending on how you build your character, you should outgrow basic attack pretty quickly. It has high DPS on paper, necessitated by its complete lack of additional utility (not a criticism, this just makes sense), but it's inferior to a good gem setup. Once you get Supercharged Slam you'll be taking down bosses within seconds, if you have a good weapon. |
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