Shaders/DirectX12 huge FPS drop.
|
bump. same issue on Poe 1 and 2.
|
|
|
bump
|
|
|
bump
|
|
|
BUMP!
|
|
|
BUMP
|
|
|
BUMP
|
|
|
Same issue with the shader being maxed out, so bump!
I thought I'd try it on Geforce NOW to see how their rig runs poe and same issue. I ran the same map alch/go 3 times to test and the second map froze for ages I had to logout. By the third map the shaders should have filled surely but nope, maxed out and they gave a little report at the end ![]() |
|
|
Bump! Almost 4 months...
Last edited by Deonix_#0855 on Feb 27, 2026, 4:47:38 AM
|
|
|
Your PC does not have the real minimum requirements to run smoothly and thats why.
GPU VRAM must be at least 4GB. Your is 2GB - game will try to get more memory from RAM - and yours is slow DDR3 memory. Shaders lag: all your SSD are SATA and not fast M.2 NVME. SATA III (6 Gbps) interface provides a maximum theoretical bandwidth of 600 MB/s (megabytes per second) for read and write operations. Conclusion: There is no bug. Time to upgrade your pc to at least DDR4 system. |
|
" If you're not willing to give me a couple grand, you're not helping. If you don't understand the problem and that it exists, then don't bother commenting. Thanks. Goodbye. |
|



































