Shaders/DirectX12 huge FPS drop.

bump. same issue on Poe 1 and 2.
bump
bump
BUMP!
BUMP
BUMP
Same issue with the shader being maxed out, so bump!
I thought I'd try it on Geforce NOW to see how their rig runs poe and same issue. I ran the same map alch/go 3 times to test and the second map froze for ages I had to logout. By the third map the shaders should have filled surely but nope, maxed out and they gave a little report at the end
Bump! Almost 4 months...
Last edited by Deonix_#0855 on Feb 27, 2026, 4:47:38 AM
Your PC does not have the real minimum requirements to run smoothly and thats why.

GPU VRAM must be at least 4GB. Your is 2GB - game will try to get more memory from RAM - and yours is slow DDR3 memory.

Shaders lag: all your SSD are SATA and not fast M.2 NVME.
SATA III (6 Gbps) interface provides a maximum theoretical bandwidth of 600 MB/s (megabytes per second) for read and write operations.

Conclusion: There is no bug. Time to upgrade your pc to at least DDR4 system.
"
Your PC does not have the real minimum requirements to run smoothly and thats why.

GPU VRAM must be at least 4GB. Your is 2GB - game will try to get more memory from RAM - and yours is slow DDR3 memory.

Shaders lag: all your SSD are SATA and not fast M.2 NVME.
SATA III (6 Gbps) interface provides a maximum theoretical bandwidth of 600 MB/s (megabytes per second) for read and write operations.

Conclusion: There is no bug. Time to upgrade your pc to at least DDR4 system.


If you're not willing to give me a couple grand, you're not helping. If you don't understand the problem and that it exists, then don't bother commenting. Thanks. Goodbye.

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