Something is terribly wrong with Shaders since 3.27

bump
Bump, because if they re-use PoE 2 assets again next league we're gonna have the exact same problem, or worse. Shaders need to be fixed.
Lifelong NEET, loud and proud about it.
Sure would be nice to see a fix that compiled once and cached shaders, so they aren't being compiled during gameplay.

Even better would be a GGG response (tech or not) on the subject. A serious look into code optimization. I can imagine you are busy developing 2 games, and are choosing where to invest their time/devs.. but lets not ignore your old game and leave it in a poor state.

Business is choices, choices = cost analysis. Task someone or not task someone to investigate. ROI or focus on new IP/game. But, at least respond to posters about why its not being addressed. We can take it. Staying silent is bad business.
bump
Boom.
bump
bump for the exiles. SS
BUMP
bump
BUMP!

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