Dear GGG here is the best argument I can put forth. Please read. PvP, Guilds = 3v3.

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I would LOVE to see PVP in this game, the Souls-like aspects in this game would make PVP simply incredible. I would love to see this massively expanded!

HOW DO I SUPPORT THIS WITH MY WALLET?!?!?!


I’m not quite sure but I do know this, it isn’t looking probable. There hasn’t been a peep by a single YouTube influencer. Not a single one ever asked a single question about PvP in any of the interviews which leads me to believe it’s a topic they are told not to ask about before hand. Just observation.

I have made many of these threads and never really gotten much support so I appreciate it.

I don’t think it’s asking too much as a single player the sole question of is PvP going to be incorporated into this game? If there are absolutely no plans to do so from a design perspective let the people know. I’d love to hear why you think PvP is impossible or not worth it when it’s probably the only thing keeping Diablo 4 actually fresh each season.

Having stepped away from Diablo 4 I now have such an appreciation for that shit PvP system they cooked up. The ears are lovely. Everything else was just aweful. But when you talk to people still playing the game, most of them aren’t PvP players. But every season has a PvP related task I’m pretty sure. You don’t need to do the PvP task, but if you don’t you won’t get full completion.

So ironically that small set of tasks ends up making more people want to engage with PvP even if it’s garbage design basically. It’s either thorns immortality or one shot circus and no inbetween. Even my teleport ball lightning which literally forced a patch due to the fact it could freeze the screen and do actual pc damage was a one shot circus. It one shot my pc and probably others. But hell I’ll never forget summoning a literal fusion reactor of ball lightning upon meeting an “immortal” PvP player. Even if it was shit, it was still fun pile of shit.

Poe2 has directional advantage on pretty much every other AARPG. But not incorporating PvP will be a negative. That’s not even debatable though I’ll entertain the data that says it is. Respectfully I will debate any developer on this topic especially in this genre. A game without player versus player has no soul. It is a story with a meaning, but it lacks a proper soul. The PvP is what is supposed to create more community development and flashy moments. There is no skill ceiling like properly balanced PvP. If the day ever comes that isn’t true, we aren’t here anymore.

And the biggest thing for GGG specifically is if they aren’t going to incorporate PvP, they better look out for the guy who says hold my beer and watch this. As in their competition will literally eat them alive at their weakest point. If you have no PvP, it’s easier to make a better game than yours from a purely design perspective. Because you’ve already made the roadmap.

But the gravity of me openly having to explain this due to it never being addressed by the developer will be seen someday. For better or worse. It’s funny how the first one to build tire 🛞 shaped wheels wins and every other company has to try to make their oval and square wheels 🛞 shaped I wonder which will have the tactical advantage.

P.S. pretty sure GGG could launch a crowd source fundraiser for PvP and get a lot more than they’d imagine in player investment. Could even do it in the form of those supporter packs but without the coins as extra value or not as much. But what do I know.
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
Last edited by Lore#3772 on Oct 29, 2025, 8:14:02 PM
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Perfect PvE balance will never exist and it has never existed in any game except the simplest ones. Balance in complex games is simply something you work towards asymptotically, meaning that you can get closer to it, but never quite reach it.

There also probably wont be 4 months of new content every league. GGG has explicitly stated that it is OK in their design and vision for majority of PoE players to play the game a month or two when a new league drops, and then go play something else. In my opinion, that's fine. Why does a game need to have new content for every week of the year?


You're this close to getting my hint about chance of pvp in this game :lol:
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EVGENIUS#2976 wrote:
"
Perfect PvE balance will never exist and it has never existed in any game except the simplest ones. Balance in complex games is simply something you work towards asymptotically, meaning that you can get closer to it, but never quite reach it.

There also probably wont be 4 months of new content every league. GGG has explicitly stated that it is OK in their design and vision for majority of PoE players to play the game a month or two when a new league drops, and then go play something else. In my opinion, that's fine. Why does a game need to have new content for every week of the year?


You're this close to getting my hint about chance of pvp in this game :lol:


:o you aren’t saying season 4 is pure pvp are you?
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
"
EVGENIUS#2976 wrote:
"
Perfect PvE balance will never exist and it has never existed in any game except the simplest ones. Balance in complex games is simply something you work towards asymptotically, meaning that you can get closer to it, but never quite reach it.

There also probably wont be 4 months of new content every league. GGG has explicitly stated that it is OK in their design and vision for majority of PoE players to play the game a month or two when a new league drops, and then go play something else. In my opinion, that's fine. Why does a game need to have new content for every week of the year?


You're this close to getting my hint about chance of pvp in this game :lol:


I don't think so, no.

If you mean that PvP would bridge the gap between content droughts, well no, that has never worked in any ARPG or MMO. The only established and well-doing ARPG, looter-shooter or MMO I can think of with any significance in PvP is prolly GW2, and there PvP is basically the easiest way to get some legendary items that otherwise would be harder to get plus it has a social aspect to it.

For the rest, it's just a marketing ploy. The playerbase is less than 1% of PvE so it's just not worth the effort.
Last edited by tzaeru#0912 on Oct 30, 2025, 4:49:16 PM
Idk what part of PvE doesn’t exist without PvP you don’t understand but you don’t play PvE in poe2. You play PvM. Your take is also just flat wrong.

PvP has always had a huge unseen impact on games. It’s easy to overlook because the effect is subtle. And people love to complain.

The average person doesn’t posses the depth of comprehension required to understand why pvp is vital. It doesn’t change the reality. Just imagine a pokemon game without pvp or Elden ring with no pvp. You don’t understand how much pvp does in the long run if correctly designed.

All you gotta do is look at Diablo 2 which has horrid pvp design but still has had an engaged community since launch.
“In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
Last edited by Lore#3772 on Oct 30, 2025, 5:06:07 PM

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