divine orbs

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Nubatron#4333 wrote:

There are also things that make trading a ton easier that I think people just never bothered to learn. Simple things like checking the value of the thing and skipping to the listings that are closer to that value rather than going for all the items listed at the lowest prices. Or sorting by most recent. Or filtering for a much smaller window since listed.

Also don't buy currency, sell it.


i do agree with you that there definitely are ways to make trade better like what you mentioned.

but theres an even easier way, which is when players list items. players can buy them without needing to interact. async trade.

this way the player needs to learn nothing additional and just quickly complete the trade and get back to gaming.

but that said, being a seller instead of a buyer is one of the biggest game changers of my trading experience. i just sat back and let people come to me.



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people prefer to hold divine instead of chaos, and mirror instead of divine. thats why mirror prices also up huge, 1900 now. it's supposed to be 1600. the hoarded orbs are extremely over valued since all the demand is from hoarders not users, mirrors by far the most hoarded of all, despite endless kingsmarch shipments giving new supply of mirrors the price keep going up due to infinite hoarding.

compare with hinekora lock which has far less hoarding, shipment cant even give hinekora from what i heard, still price wont go up despite people on standard farming divine to hell. price wont go up because most buyers are users not hoarders
Last edited by chaD#3533 on Oct 31, 2025, 2:25:40 AM
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exsea#1724 wrote:
and if everyone else is not listing anything cheaper the price will remain that way.

pro tip

get a large group of players. buy up EVERY divine orb thats listed below 300c.

then when theres no more in the market. sell at 500c

keep buying the cheaper ones even tho you might not need it. the profit will make up for it.


that wont work there's too many d's. also plenty of people will sell for 300-400, which i think is far value on standard. i think this is due to flood of chaos from mercenaries and people want to hoard d's instead of chaos, also notice the massively mirror price rise, people prefer mirrors over divines, mirrors are by far the most hoarded of any orb.
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exsea#1724 wrote:
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Nubatron#4333 wrote:

There are also things that make trading a ton easier that I think people just never bothered to learn. Simple things like checking the value of the thing and skipping to the listings that are closer to that value rather than going for all the items listed at the lowest prices. Or sorting by most recent. Or filtering for a much smaller window since listed.

Also don't buy currency, sell it.


i do agree with you that there definitely are ways to make trade better like what you mentioned.

but theres an even easier way, which is when players list items. players can buy them without needing to interact. async trade.

this way the player needs to learn nothing additional and just quickly complete the trade and get back to gaming.

but that said, being a seller instead of a buyer is one of the biggest game changers of my trading experience. i just sat back and let people come to me.





Easier isn't necessarily better. The easier something is, the smaller the barrier of entry becomes for automation.

The was at least part of the point for the resistance. Making it purposely obtuse to slow trade was another part and I have less opinion around that other than I think it worked.
Thanks for all the fish!
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Nubatron#4333 wrote:


Easier isn't necessarily better. The easier something is, the smaller the barrier of entry becomes for automation.

The was at least part of the point for the resistance. Making it purposely obtuse to slow trade was another part and I have less opinion around that other than I think it worked.


agreed partially. it definitely is not necessarily better. but it currently does solve a lot of issues players had.

one of my biggest complaints is having to run out of content to meet the buyer/seller.

ggg mentioned in their manifesto how they made trade harder intentionally. one reason was to encourage players to play the game and farm the items themselves.

tho i think this was a correct move back then. forcing us to get out of content to meet other people who want to trade active STOPs us from playing the game. seller in lab? wait a min or 10. sometimes theyre running other things like legion. its all going against their own manifesto. trade is now the barrier preventing players from playing more.

currently ggg has made it easier to trade. we had preem tabs that allowed us to easily list out goods. then they even incorporated trade into their main website. then in the recent leagues they sometimes even mention some items might not be for you but you can trade it with other players.

the game has increasingly been trade friendly.


now we have so many different content and things to collect. all the trade improvements even before the recent async trade were all.... positive.
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