POE2 is still just a meta stack that does not allow build creative freedom.

I just want more skills that we can use without conditions or extreme mana requirements. Never really cared about meta. The issue with the game for me is too many skills have conditions to get good damage and/or have massive mana costs.


In a game that supposed to have a ton of different things to play/build, there's literally nothing that interests me now which is a fail.
Last edited by SaiyanZ#3112 on Oct 25, 2025, 8:09:35 AM
There's def a vision issue with what GGG showcases in trailers and in skill preview videos. There's lots of combos, situational things, etc, they've added in, but those mostly feel punishing since at the same time you can play faster and more smoothly by focusing on the overperforming skills. And alas, given how many mobs you are killing (and how big some of the campaign areas are), playing the game like it seems they intended in the first place seems like it would be a total slog.

The top HC builds (I play only HC so I can't comment much on SC) feature quite many different DPS skills, albeit shock is grantedly overtuned and the strongest. Still, you don't really have to yourself play the most overperforming skills. Top builds veer towards that as it lets them clear the fastest and more clear -> more levels -> higher in ladder. And more clear -> more loot & currency -> better opportunity to leverage the trade, which makes you even stronger, which means.. more clear -> even more loot & currency.

But honestly you can play the game in a way that is fun with a pretty big selection of different DPS skills.
"
Irin77#4248 wrote:
"
Taqu3#7456 wrote:
Level 96 crit titan. Can farm T3 deli and all that. So I joined party play with a same level stormweaver. We were clearing the map at a similar pace and were having fun. Then joined game with a deadeye. The difference in the mov and clear speed was staggering. Ngl It made me feel bad. I am beginning to think that they are introducing such disparity on purpose for greater engagement and financial gain. This is a product after all. That said, deadeye gameplay looks dull. The warrior on the other hand, even if it is far from meta, is much more engaging.


Totally experienced and experience the sane s..t everyday when partying with Dead Eye class. Chasing the Road Runner like dissaponted wolf and never catch him even if i use running mode. Common GGG don't you see the astronomical difference?

This is a perfect example of, "Comparison is the thief of joy." Deadeye is probably getting nerfed in 0.4, but there will always be some meta class. The game is too complicated to make everything level. Just play what you like.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
"
"
Irin77#4248 wrote:
"
Taqu3#7456 wrote:
Level 96 crit titan. Can farm T3 deli and all that. So I joined party play with a same level stormweaver. We were clearing the map at a similar pace and were having fun. Then joined game with a deadeye. The difference in the mov and clear speed was staggering. Ngl It made me feel bad. I am beginning to think that they are introducing such disparity on purpose for greater engagement and financial gain. This is a product after all. That said, deadeye gameplay looks dull. The warrior on the other hand, even if it is far from meta, is much more engaging.


Totally experienced and experience the sane s..t everyday when partying with Dead Eye class. Chasing the Road Runner like dissaponted wolf and never catch him even if i use running mode. Common GGG don't you see the astronomical difference?

This is a perfect example of, "Comparison is the thief of joy." Deadeye is probably getting nerfed in 0.4, but there will always be some meta class. The game is too complicated to make everything level. Just play what you like.


There would be no balance without comparison. Deadeye will get nerfed and new meta will be created. Point is I don't believe that balance is the priority here, even if such thing was possible.
There would be no balance without caps. End of discussion wether you like it or not.
i m currently playing abysal lich avatar of fire wall explosion with armor/es/life


with almost 1 mirror build, i cannot kill any azmerit bosses but i can afk in map without dying, because the bosses are oneshotting me and i cannot with their 40m+ hp

I see a lot of issues that god tier build do not struggle with

1- we need around 20-30 more passiv skill points, currently i do not see the point to have a global skill tree because if you want to do a hybrid class you will lack a lot

2- Damage scaling, we have a ratio of 1-100, S tier are doing 10+million dps in one button build wtf ? and for 10 div max of gear

3- defences, if you do not one shot everything on screen you need to stack defense AND you need to take passiv skill, deadeyes can continue to stack damage just to oneshot

4- If you zoom on a roa and do 2-3 min map run focusing only on divine loot, you will die less than a poor guy that die on mines/invisible corpse explosio

5- movement speed, some classes can stack and the rest will have a malus, wtf ???


Fully juiced map, fast clear, xp are on the gameplay loop, at least in d2 you were able to create a trav barb or java for cows,

Here there is only content for deadeyes

Last edited by shivalapretresse#7794 on Oct 25, 2025, 5:37:33 PM
+- yeah
build variety is dead most skills are unplayable
crit is super meta
and defenses are bad so everyone is going for 1tap builds
since if u get hit u mostly likely gonna die
i mean come on the bosses have ridiculously high HP pulls and every second hit can 1 TAP u
most builds cant even do those bosses because they lack the dmg even whit insane gear
so y bother build defenses in that case?!
"
+- yeah
build variety is dead most skills are unplayable
crit is super meta
and defenses are bad so everyone is going for 1tap builds
since if u get hit u mostly likely gonna die
i mean come on the bosses have ridiculously high HP pulls and every second hit can 1 TAP u
most builds cant even do those bosses because they lack the dmg even whit insane gear
so y bother build defenses in that case?!


Honestly atm the skill balance in of itself is not that bad if considering playable skills.

I'm looking at a list of top builds. True enough, most are shock based, and spectre second.

But in the top ranks, there's several dozen primary DPS skills in use. If I look at e.g. mace or say spear skill list, people have figured out builds for half of the DPS skills.

It's of course important that the underperforming and the truly useless skills get some love. For example, Toxic Growth is not really a thing at all. Or for example Bone Blast, in HC ladder, there's exactly zero characters at level 90 or above who have it even slotted.
Last edited by tzaeru#0912 on Oct 26, 2025, 6:21:34 AM
"
Aragerok#4877 wrote:
"
"
Aragerok#4877 wrote:
For each league there is always a handfull "top builds" that everyone follows while everything else goes out the window.

...
(3) I'm running a Hollow Palm Ice Strike Pathfinder...


I mean...... hollow palm is kinda all the rage at the moment.....


Indeed it is. In their mind because they change a couple nodes or dont have the exact gear the guide says to have and its somehow their own "home brew build". At the end of the day there is too much limitation right now for the vast majority to not be running meta or top end skills.

Warriors have had pretty much the same builds since launch because there are no swords, axes, or flails in the game. These need added ASAP. They are instead adding what on papers appears to be another caster weapon in the game. Yes I know bear form will most likely be strength based, cat dex, and human elemental caster but we all can pretty much guess how they will all play. Bear "Tanky" and slow melee. Cat will be flashy and zoomy. Human will just be new lightning skill.

Fingers crossed they add in a bonus class with the druid in December to make up for not having one in .3
"
tzaeru#0912 wrote:
"
+- yeah
build variety is dead most skills are unplayable
crit is super meta
and defenses are bad so everyone is going for 1tap builds
since if u get hit u mostly likely gonna die
i mean come on the bosses have ridiculously high HP pulls and every second hit can 1 TAP u
most builds cant even do those bosses because they lack the dmg even whit insane gear
so y bother build defenses in that case?!


Honestly atm the skill balance in of itself is not that bad if considering playable skills.

I'm looking at a list of top builds. True enough, most are shock based, and spectre second.

But in the top ranks, there's several dozen primary DPS skills in use. If I look at e.g. mace or say spear skill list, people have figured out builds for half of the DPS skills.

It's of course important that the underperforming and the truly useless skills get some love. For example, Toxic Growth is not really a thing at all. Or for example Bone Blast, in HC ladder, there's exactly zero characters at level 90 or above who have it even slotted.


Now do defenses in that same list...

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