Content Update 3.27.0 — Path of Exile: Keepers of the Flame
" You're very likely correct, I would expect an edit/clarification in the patch notes though.. no? Maybe Monday? |
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" Run the Lab, it's 50-100+ div/hour. You're welcome Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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" The Bloodlines aren't listed in the patch notes, though. Not the specifics. It might make it into a Q&A if they put one up. | |
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GGG living lightning, will they get incorporated to Dank monarch helmet ?
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Can we have the ascendancies please? I love it when you hide what we are fighting, but not the build options.
Last edited by Gid_PathofExile#2937 on Oct 26, 2025, 12:17:54 AM
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" The difference between the farming starts that's been nerfed/deleted and the ones you've listed is farming monsters' basic loot (global loot pool) which historically was the source of maps, divi cards, currencies, gear VS tile rewards content that is limited hard by how oyu can juice them and reward types/quantities/rarities. E.g. incubators, monsters with reward icons, delirium rewards etc can never drop Locks or Mirrors and have a very limiting juicing potential = too easy for edngame and not rewarding. Expedition logbooks were good only for people who nolifed through first few days and coul farm them to ocnverst some small lootz like catalysts, oils etc into chaoses and divines early on. After week 1-2 it's worse than farming eldrith altars (btw those are so tiresome, i will celebrate when GGG removes them from the game, hunting for and clicking altars in every freaking map, yuikes). So we're left with almost zero strats that are focused on basic loot juicing now, it was too lazy to remove everything without reworking other scarabs/changing atlas tree for new strats to be available. I noticed few years ago that GGG leans towards this mobile gaming style with tile rewards and i don't like it. Remember the times of Burial chambers farming, when killing every monster mattered because it really could drop a good unique, currency or divi card? I do T_T |
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" that how the game operated for a long time. Ridiculous juicing off basic monster multipliers became a thing in recent leagues. You were never farming 50 ex per hour in say, Ultimatum league. Not in raw drops at least. Affliction league spoiled people, it dropped way too much loot. GGG made a grave mistake of not fixing a clearly bugged interaction (+projectile mod on maps causing Abyssal spires to spawn many times more monsters and multiplyyng map loot yield). They just let it stay for the whole league and it absolutely dominated it, no other farm was coming even close. You're not supposed to just casually drop hinekora's, mirrors, T0 uniques and the rarest div cards in the game. I mean, dropping multiple per day. Or even per hour in group farming with MF chars. It's just too much. |
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Trickster got omega nerfed but Elementalist only got 50% on golems buff?
Trickster was a late-league ascendency, it wasn't really over-represented. |
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well dont like it much
theres like 6X more mechanics than there is rewards |
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Looks great, particularly async. trade, kinetic rain and other qol things, I always like those.
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