Content Update 3.27.0 — Path of Exile: Keepers of the Flame

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QQPQ#9136 wrote:

The livestream stuff has to be recorded ahead of time, and there are often slight differences between what is shown there and what is in patch notes/release.

Honestly 10% was completely busted. I'm sure the node is still good at 5%.

You're very likely correct, I would expect an edit/clarification in the patch notes though.. no? Maybe Monday?
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ShiruDev#0945 wrote:
Ok, you nerfed most of the popular strats from previous leagues — we’ll be getting like 70% less currency now xD

Alva – dead
T17 – dead
Shrines – dead
Rogues – dead
Blight – dead

So basically the majority of players following Fubgun or other guys will just be running Strongboxes :/

Or maybe AFK Ultimatum // XP-ing people on TFT with Kinetic Blast (oh right… Breach as a mechanic got removed xd)

Please introduce at least some changes to Scarabs, this is rough :/

We miss the dopamine and the tinkering — give people what they want. The new league mechanic looks super interesting and the classes too, but we got ZERO changes to farming strats // scarabs etc.

Please, at least tweak Scarabs and core farming so there’s something to build around, not just nerfs.


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rich hideout player


Run the Lab, it's 50-100+ div/hour. You're welcome
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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QQPQ#9136 wrote:

The livestream stuff has to be recorded ahead of time, and there are often slight differences between what is shown there and what is in patch notes/release.

Honestly 10% was completely busted. I'm sure the node is still good at 5%.

You're very likely correct, I would expect an edit/clarification in the patch notes though.. no? Maybe Monday?


The Bloodlines aren't listed in the patch notes, though. Not the specifics.

It might make it into a Q&A if they put one up.
GGG living lightning, will they get incorporated to Dank monarch helmet ?
Can we have the ascendancies please? I love it when you hide what we are fighting, but not the build options.
Last edited by Gid_PathofExile#2937 on Oct 26, 2025, 12:17:54 AM
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Esubane#6099 wrote:
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ShiruDev#0945 wrote:
Ok, you nerfed most of the popular strats from previous leagues — we’ll be getting like 70% less currency now xD

Alva – dead
T17 – dead
Shrines – dead
Rogues – dead
Blight – dead

So basically the majority of players following Fubgun or other guys will just be running Strongboxes :/

Or maybe AFK Ultimatum // XP-ing people on TFT with Kinetic Blast (oh right… Breach as a mechanic got removed xd)

Please introduce at least some changes to Scarabs, this is rough :/

We miss the dopamine and the tinkering — give people what they want. The new league mechanic looks super interesting and the classes too, but we got ZERO changes to farming strats // scarabs etc.

Please, at least tweak Scarabs and core farming so there’s something to build around, not just nerfs.


///
rich hideout player


-blight ravaged maps
-exped logbooks
-heisting
-delve
-regular mechanic farms in t16.5
-speeding t17 for boss frags & bossing
-bossrushing destructive play
-sanctussy
-kingsmarch

there are a lot of good farms in this game. 3.26 with its incredible map-mod stacking meta was just too much. It made so much content in the game useless, because this non-map content does not scale off retarded map modifier effect magnitudes.

This was afllition league all over again, where there is like 1 broken farm and everything else may as well not exist.

Most players did not engage in these extreme endgame farms anyway.

I would take a look at league nodes on the atlas and scarabs though. Don't want another ambush league.


The difference between the farming starts that's been nerfed/deleted and the ones you've listed is farming monsters' basic loot (global loot pool) which historically was the source of maps, divi cards, currencies, gear VS tile rewards content that is limited hard by how oyu can juice them and reward types/quantities/rarities. E.g. incubators, monsters with reward icons, delirium rewards etc can never drop Locks or Mirrors and have a very limiting juicing potential = too easy for edngame and not rewarding.
Expedition logbooks were good only for people who nolifed through first few days and coul farm them to ocnverst some small lootz like catalysts, oils etc into chaoses and divines early on. After week 1-2 it's worse than farming eldrith altars (btw those are so tiresome, i will celebrate when GGG removes them from the game, hunting for and clicking altars in every freaking map, yuikes).
So we're left with almost zero strats that are focused on basic loot juicing now, it was too lazy to remove everything without reworking other scarabs/changing atlas tree for new strats to be available.
I noticed few years ago that GGG leans towards this mobile gaming style with tile rewards and i don't like it. Remember the times of Burial chambers farming, when killing every monster mattered because it really could drop a good unique, currency or divi card? I do T_T
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aefoa#3559 wrote:
So we're left with almost zero strats that are focused on basic loot juicing now, it was too lazy to remove everything without reworking other scarabs/changing atlas tree for new strats to be available.
I noticed few years ago that GGG leans towards this mobile gaming style with tile rewards and i don't like it. Remember the times of Burial chambers farming, when killing every monster mattered because it really could drop a good unique, currency or divi card? I do T_T


that how the game operated for a long time.
Ridiculous juicing off basic monster multipliers became a thing in recent leagues.
You were never farming 50 ex per hour in say, Ultimatum league. Not in raw drops at least.

Affliction league spoiled people, it dropped way too much loot.
GGG made a grave mistake of not fixing a clearly bugged interaction (+projectile mod on maps causing Abyssal spires to spawn many times more monsters and multiplyyng map loot yield). They just let it stay for the whole league and it absolutely dominated it, no other farm was coming even close.

You're not supposed to just casually drop hinekora's, mirrors, T0 uniques and the rarest div cards in the game. I mean, dropping multiple per day. Or even per hour in group farming with MF chars. It's just too much.
Trickster got omega nerfed but Elementalist only got 50% on golems buff?
Trickster was a late-league ascendency, it wasn't really over-represented.
well dont like it much

theres like 6X more mechanics than there is rewards
Looks great, particularly async. trade, kinetic rain and other qol things, I always like those.

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