Content Update 3.27.0 — Path of Exile: Keepers of the Flame

Ah... I see you already nerfed the Owl node from Oshabi from 10% more damage to 5% from the live stream show case to posting the info on the website, literally instantly. Wtf...
Shadow and Marauder audio dialogues?(from act 5 onward)
"Ballistic balance patch"

Yeah right... Huge disappointment.


btw the Assassin rework is not good, doesn't solve core issues and overall it's worse than before. Either move Opportunistic to be a single two-point node; and/or rework the double mirrored ascendancy point(s) in front of it.
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
Ok, you nerfed most of the popular strats from previous leagues — we’ll be getting like 70% less currency now xD

Alva – dead
T17 – dead
Shrines – dead
Rogues – dead
Blight – dead

So basically the majority of players following Fubgun or other guys will just be running Strongboxes :/

Or maybe AFK Ultimatum // XP-ing people on TFT with Kinetic Blast (oh right… Breach as a mechanic got removed xd)

Please introduce at least some changes to Scarabs, this is rough :/

We miss the dopamine and the tinkering — give people what they want. The new league mechanic looks super interesting and the classes too, but we got ZERO changes to farming strats // scarabs etc.

Please, at least tweak Scarabs and core farming so there’s something to build around, not just nerfs.


///
rich hideout player
"
"
PLS nerf ultimatum AKF builds guys


What about afk simulacrum in 2x windows? And party play printing do not bother you too? Why only ultimatum? You can do it also

These guys 97 lvl max always funny

I've seen videos of that afk Chieftain Ultimatum build. It was an incredibly slow build and it looks painful to play anything else with it.
Overall looking good. Wished though you could revert Hexblast (and just nerf it somewhere else) rather than making it unusable with mines (is still can be used, but not to that extent that was back then). Now with Assassin's changes, it could potentially be played again as Poison Hexblast miner (2x dagger, Covenant, Hunter belt).

BAMA gone is reasonable, would have done the same, unbelievable it was alive that much time. Strat nerfed -> okish, risk was op anyway, limiting it to 1 is a hard blow to the runners, but manageable, ALVA NERF = DIVINE BLESSING.

I hope Aul's ascendancy TO BE SOMETHING POTENT!!!!
At the eve of the end
"
ShiruDev#0945 wrote:
Ok, you nerfed most of the popular strats from previous leagues — we’ll be getting like 70% less currency now xD

Alva – dead
T17 – dead
Shrines – dead
Rogues – dead
Blight – dead

So basically the majority of players following Fubgun or other guys will just be running Strongboxes :/

Or maybe AFK Ultimatum // XP-ing people on TFT with Kinetic Blast (oh right… Breach as a mechanic got removed xd)

Please introduce at least some changes to Scarabs, this is rough :/

We miss the dopamine and the tinkering — give people what they want. The new league mechanic looks super interesting and the classes too, but we got ZERO changes to farming strats // scarabs etc.

Please, at least tweak Scarabs and core farming so there’s something to build around, not just nerfs.


///
rich hideout player


-blight ravaged maps
-exped logbooks
-heisting
-delve
-regular mechanic farms in t16.5
-speeding t17 for boss frags & bossing
-bossrushing destructive play
-sanctussy
-kingsmarch

there are a lot of good farms in this game. 3.26 with its incredible map-mod stacking meta was just too much. It made so much content in the game useless, because this non-map content does not scale off retarded map modifier effect magnitudes.

This was afllition league all over again, where there is like 1 broken farm and everything else may as well not exist.

Most players did not engage in these extreme endgame farms anyway.

I would take a look at league nodes on the atlas and scarabs though. Don't want another ambush league.
"
Kaleck1#7341 wrote:
I dont understand why BAMA was nerfed, was planning to play it for the first time this league, i even tried to prepare for it.
You really fucked up my plans, not even sure if im gonna play or how much im gonna play.


I mean, you're a bit late to the party.

BAMA was (is) a build that annihilates content with very little investment and has been good for several patches (given Settlers long league, we're basically talking years).

"But it wasn't even that popular!" Correct, because while incredible strong, it's a Minion archetype and a 2-button build, both of which zoomers/meta-only players tend to avoid. BUT that doesn't take away from how good the build was (is).

And all that being said, even with approx. 33% less, it's still a very strong build. So you can EASILY play it with success; you're just not going to be as strong (but maybe even as strong, depending on what Bloodlines + Grafts will do for the build).

Not sure why/how this can impact ones desire to play a new league, but again, I'm never committed to any build. Hope you find some joy regardless. Best of luck exile.
Last edited by FalkenRaiding#1068 on Oct 25, 2025, 5:25:09 PM
Hey guys, maybe I missed this somewhere it may have been mentioned or noted, but why are these different?

Was there a hotfix or change that wasn't done in the patch notes?

One is 10% the other is 5%


Live Stream:
https://youtu.be/EXaVNgZEp_E?si=frGBeqoxlzFMjLnh&t=1178
Spoiler

Website:
pathofexile.com/keepers
Spoiler
"
Hey guys, maybe I missed this somewhere it may have been mentioned or noted, but why are these different?

Was there a hotfix or change that wasn't done in the patch notes?

One is 10% the other is 5%


The livestream stuff has to be recorded ahead of time, and there are often slight differences between what is shown there and what is in patch notes/release.

Honestly 10% was completely busted. I'm sure the node is still good at 5%.

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