Path of Exile: Keepers of the Flame Teasers
L change.
Leveling rogues is part of the fun, starting them all maxed out makes that part of the UI pointless. Should have just made them gain XP from any contract you're capable of running. |
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On the fence about the rogue level change. It was a gate to make sure you’re to some extend committed to play the mechanic for the rewards and keeping their prices up. Still good change for SSF I suppose.
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Nice. I would love to have different reward types blueprints back.
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Ruetoo doesn't actually have 9 lives, he just uses the paws button
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cool cool, hopefully some sanctum changes cause it got killed last league
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I dunno about this, my only question is but why? Maxing rogue was 6-7 contracts
From when it was considered an issue... only issue was sometimes you don't get level 1 contracts at all for 1 of rogues, instead of addressing it you cut out everything. If we had option of "preferred" rogue for job it really would be a QoL. Never added possibility of chance to have "multi" rogue in contracts beyond tutorial (and adding all the banter between them to that too (not only in blueprints)). It was a cool concept, needed whole rerelease, sadly Someone need to add another "area" of some "shape" of monsters to the game... never understood why GGG don't want to improve old mechanics and go beyond their current capabilities. Last edited by ArtaEva#7263 on Oct 18, 2025, 4:42:07 AM
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Me no like this.
It is basically similar to skip campaign. An idea will be to make them level faster maybe, but to skip completely is too lazy. |
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early progression of heist was always keep me out playing it. thank you for change GGG.
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" the change isn't benchmarked against someone who runs heist all day all league. it's supposed to make the entry easier for others to try it out. |
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we want moreeeee
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