Unwalkable terrain that looks very walkable

+1

@Quest27#4670 : Many thanks for posting all these pics.

Sump is the worst, green grey on green grey.

Nice grahics but in game we spend all the time checking the minimap.
Last edited by RedHarmonic#5877 on Oct 16, 2025, 7:51:57 AM
And then try to see these on delirium fog and other effects.
+1

Please every time you encounter this, type /bug. It puts the unique ID number in your clipboard. And then make a post in the Bug Reports forum and paste (Ctrl-V) that number there.
I bump into this issue virtually every single game session in maps. Some areas are far worse than others.

Another issue that compounds this is the lack of visual clarity in high density combat situations, particularly with builds with lots of flashy effects or ground spam.

Another issue that compounds this is that the nature of the "dead in 1-3 seconds" combat many builds face demands virtually constant visual focus on the center of the screen. In tense combat situations it is increasingly difficult to navigate around these inconsistencies in the more egregious cases.

The only way I've found to mitigate this is to play with the overlay map on constantly, which I'm not a big fan of.

Wish I could just focus on the awesome graphics in the game, but instead a significant portion of my attention is given to a lame wireframe outline of the area.
"
Quest27#4670 wrote:
There are many more examples but here are a few:


Amazing job done, thank you very much for these examples.
You can also get this vise versa Terrain that looks unwalkable, but is walkable.
“The bird of Hermes is my name, eating my wings to make me tame.”
"
Quest27#4670 wrote:

This is one of PoE 2's most significant issues.


Great post, this is a serious issue, hopefully GGG aknowledge.
Tech guy
+1 I CONSTANTLY have this problem which really pulls away from the action of the game - when I am fighting mobs and realize I can't move because the terrain is designed poorly.

I agree this is one of the game's most significant issues. It's especially bad for melee skills and getting stuck everywhere on dumb sh*t. Also, while I'm at it, it feels like the map designers are afraid of open spaces - they always have to put a bunch of sh*t in your way that your character constantly gets stuck on.

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