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            Almost everything is completely random in every way
             
         
     
If by "almost everything" you mean "some things" and by "is" you mean "are" and by "completely" you mean "partially" and by "every" you mean "certain specific" and by "way" you mean "ways" then I'm right there with you every step of the way man.  
    
    
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        Posted byKerchunk#7797on  Oct 16, 2025, 3:05:49 AM 
     
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            2k hp bloodmage is unacceptable, you need around 10k or something. What? Don’t have enough divs to buy equipments? Git gud normie.
             
         
     
Its a Bloodmage that has actual resustances so your argument is off. Also u dont need 10k. 8k is totally sufficient when u dont have resistances 
 U dont need a 1800 Kaoms and Spectrum.  
    “The bird of Hermes is my name, eating my wings to make me tame.” 
    
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        Posted byAlzucard#2422on  Oct 16, 2025, 4:09:53 AM 
     
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            It's this kind of post that makes me give up reading this forum sometimes. I can only imagine how depressing it must be for whoever on GGG has to go through this shit as a job lmao 
If you're reading this, keep strong man
             
         
     
Are you trying to suggest they have any idea how to balance things? Because they don't. Almost everything is completely random in every way, I doubt they even gather any data about how skills work in normal play. Or they're just using AI to hallucinate "hey let's add 15 second cooldown to a skill and make monsters teleport to you in 0.1sec and kill you in 2".
 
In fact I'm starting to think this game is completely managed by ChatGPT. Would also explain why they are just copying everything from PoE1, since that's the only data they've trained it on.
             
         
     
The randomness is apparent when you start diving deep into some of the functions. 
It’s like most of the systems have been built on a poor foundation. 
Take skill gem levels for example. 
Why are + to levels absolutely mandatory to progress?   Why not just appropriately scale existing levels and buff those as needed?  Now something that would  otherwise be straightforward and easy is now convoluted and mandatory?
 
Why do enemies do flat damage but we do percentage damage? 
Why gimp the player with completely unnecessary stat requirements? 
Why does herald of ash and herald of plague require a martial weapon when it’s just overkill?
 
I have come to the conclusion that nerfing most things (if not all really)  in video games are mostly due to ego and serves no purpose. 
Look at the contrast between ending and leaving things alone: 
Why does it matter if something is powerful like the herald chains?   
Is it not the objective to enable the players to have fun?  Why does it matter if something random person in Ohio on a Tuesday afternoon is having a good time in a video game?  
 
“Nope wait, they might be having fun. *middle finger”. 
-well the economy….. 
Another manufactured convoluted problem.  Fix it. 
-but it would be easy. 
So what.  The objective is fun.  Especially in a single player game. 
Look at the sales of the original angry birds. 
It was massively popular because fun was the objective.  It doesn’t matter that it was a mobile game.  It’s still a video game. 
-people will get bored if it’s too easy. 
They will get bored of tedium faster than they will fun. 
-it won’t be challenging. 
Maybe but this a league game.   New stuff is coming so how about make that new thing equally fun.  Now people how power fantasy AND options. 
When your design philosophy is to hinder the player, everything that comes after isn’t good.
  
    Last edited by Skyvortex#7923 on Oct 16, 2025, 7:03:26 AM 
    
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        Posted bySkyvortex#7923on  Oct 16, 2025, 7:00:42 AM 
     
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            It's just so weird with what I just saw. I am playing on my Bloodmage 2k hp and decent armor and I got a shrine that gave me 85% res. But I still got lasered in 1.5 seconds by a white mob. 
There's got to be a bug(s) or something, because this shouldn't happen.
             
         
     
Depressing? For addressing a possible bug or mistake?
             
         
     
Did you post your gear and stats? The map you were running? The tier? The modifiers? Which monster killed you? There's so many factors 
 
Be honest at least bro, your whole post is just rage bait or you wanted to vent because you died. This isn't even the bug forum anyway
 
Also, hardcore exists. People play that without dying. Of course that doesn't mean it's impossible for a bug to exist, but yea...  
    Last edited by iHiems#0168 on Oct 16, 2025, 7:35:39 AM 
    
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        Posted byiHiems#0168on  Oct 16, 2025, 7:14:50 AM 
     
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            It's just so weird with what I just saw. I am playing on my Bloodmage 2k hp and decent armor and I got a shrine that gave me 85% res. But I still got lasered in 1.5 seconds by a white mob. 
There's got to be a bug(s) or something, because this shouldn't happen.
             
         
     
Depressing? For addressing a possible bug or mistake?
             
         
     
Did you post your gear and stats? The map you were running? The tier? The modifiers? Which monster killed you? There's so many factors 
 
Be honest at least bro, your whole post is just rage bait or you wanted to vent because you died. This isn't even the bug forum anyway
 
Also, hardcore exists. People play that without dying. Of course that doesn't mean it's impossible for a bug to exist, but yea...
             
         
     
People don't play Hardcore. They play "respawn at checkpoint when I get hit one time by literally anything."
 
Tier 13, breach purple laser monster https://poe.ninja/poe2/pob/107bc
 
Either way, like I said, it should not happen.  
    
    
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        Posted byIchiritzu#9981on  Oct 16, 2025, 3:37:16 PM 
     
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            It's this kind of post that makes me give up reading this forum sometimes. I can only imagine how depressing it must be for whoever on GGG has to go through this shit as a job lmao 
If you're reading this, keep strong man
             
         
     
Are you trying to suggest they have any idea how to balance things? Because they don't. Almost everything is completely random in every way, I doubt they even gather any data about how skills work in normal play. Or they're just using AI to hallucinate "hey let's add 15 second cooldown to a skill and make monsters teleport to you in 0.1sec and kill you in 2".
 
In fact I'm starting to think this game is completely managed by ChatGPT. Would also explain why they are just copying everything from PoE1, since that's the only data they've trained it on.
             
         
     
The randomness is apparent when you start diving deep into some of the functions. 
It’s like most of the systems have been built on a poor foundation. 
Take skill gem levels for example. 
Why are + to levels absolutely mandatory to progress?   Why not just appropriately scale existing levels and buff those as needed?  Now something that would  otherwise be straightforward and easy is now convoluted and mandatory?
 
Why do enemies do flat damage but we do percentage damage? 
Why gimp the player with completely unnecessary stat requirements? 
Why does herald of ash and herald of plague require a martial weapon when it’s just overkill?
 
I have come to the conclusion that nerfing most things (if not all really)  in video games are mostly due to ego and serves no purpose. 
Look at the contrast between ending and leaving things alone: 
Why does it matter if something is powerful like the herald chains?   
Is it not the objective to enable the players to have fun?  Why does it matter if something random person in Ohio on a Tuesday afternoon is having a good time in a video game?  
 
“Nope wait, they might be having fun. *middle finger”. 
-well the economy….. 
Another manufactured convoluted problem.  Fix it. 
-but it would be easy. 
So what.  The objective is fun.  Especially in a single player game. 
Look at the sales of the original angry birds. 
It was massively popular because fun was the objective.  It doesn’t matter that it was a mobile game.  It’s still a video game. 
-people will get bored if it’s too easy. 
They will get bored of tedium faster than they will fun. 
-it won’t be challenging. 
Maybe but this a league game.   New stuff is coming so how about make that new thing equally fun.  Now people how power fantasy AND options. 
When your design philosophy is to hinder the player, everything that comes after isn’t good.
             
         
     
I wish I could upvote this  
    
    
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        Posted byIchiritzu#9981on  Oct 16, 2025, 3:38:08 PM 
     
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     the main problem of game progression is this passive tree. it is poorly developed, and 99% of points there are totaly useless. 
 
 
ARPG: toons must have enough life and armor to tank at least 50% of the damage. Considering that 2,000 life is low, and the other resources obviously don't work effectively, they should start over from scratch. 
 
What's happening is like a kid with a credit card... that's right. They're using all the resources they have to add useless content or worsen the gameplay. This is very serious. 
 
The devs, instead of starting over from scratch and releasing a super decent patch, are just going around in circles without purpose. 
 
2,000 health is too low, and this applies to all characters in the game. It was a complete lack of coherence to nerf Grim Feast. The problem is the passive tree, which lacks health, and features like Armor Evasion and ES don't work effectively. 
 
The developers don't test the game. Proof of this is that a few days after the 0.1.3 disaster, B was released. They didn't see that Ignited Chill and Shock Ground hadn't changed. And the game crashes like water; they don't want to fix DX12. 
    
    
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        Posted byKaiserblade42#2817on  Oct 16, 2025, 4:25:36 PM 
     
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Tier 13, breach purple laser monster https://poe.ninja/poe2/pob/107bc
             
         
     
Are your resistances a typo of some sort? If not, that's the first thing I'd fix. You need capped resistances, and also the DR from armor.  
    SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter. 
 
https://poe.ninja/poe2/pob/ba84 
    
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Tier 13, breach purple laser monster https://poe.ninja/poe2/pob/107bc
             
         
     
Are your resistances a typo of some sort? If not, that's the first thing I'd fix. You need capped resistances, and also the DR from armor.
             
         
     
I had more than cap at 85% with the shrine.  
    
    
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        Posted byIchiritzu#9981on  Oct 16, 2025, 4:59:02 PM 
     
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            the main problem of game progression is this passive tree. it is poorly developed, and 99% of points there are totaly useless. 
ARPG: toons must have enough life and armor to tank at least 50% of the damage. Considering that 2,000 life is low, and the other resources obviously don't work effectively, they should start over from scratch.
 
What's happening is like a kid with a credit card... that's right. They're using all the resources they have to add useless content or worsen the gameplay. This is very serious.
 
The devs, instead of starting over from scratch and releasing a super decent patch, are just going around in circles without purpose.
 
2,000 health is too low, and this applies to all characters in the game. It was a complete lack of coherence to nerf Grim Feast. The problem is the passive tree, which lacks health, and features like Armor Evasion and ES don't work effectively.
 
The developers don't test the game. Proof of this is that a few days after the 0.1.3 disaster, B was released. They didn't see that Ignited Chill and Shock Ground hadn't changed. And the game crashes like water; they don't want to fix DX12.
             
         
     
I honestly think they can easily fix a lot of issues by buffing attributes themselves.
 
Strength should give you a lot more hp than what it is now. I'll even say, maybe it should give you armor as well.  
    
    
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        Posted byIchiritzu#9981on  Oct 16, 2025, 5:02:07 PM 
     
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