Evasion: Hot Trash.

People mentioning blind.

Here's a notion:
Synergy vs redundancy.

People saying evasion should be supplemented by applying blinds to reduce enemy accuracy so you're more likely to evade, by virtue of them being more likely to miss.
The statement envisions a synergy.

The counterpoint:

Instead of envisioning a synergy, you should be envisioning redundancy.

A build that already stacks evasion, should already be evading / being missed because of the evasion, without needing any blind. Adding blind should be an unnecessary redundancy.

Blind shouldn't be for evasion builds, because of the redundancy.
Rather, blind should be for non-evasion builds to create a chance for enemies to miss despite not having evasion.
I don't want blind on my evasive ranger because I expect them to be missed without it. I want blind on my warrior to make enemies actually miss sometimes.
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you are supposed to avoid damage with your mouse


Yessir. Now spacebar too. I'm amazed at the thousand hour players that can't dodge hits manually. I saw a reddit death thread the other day. People posting about 100 or even a thousand deaths. I'd just quit.

To give a real life anecdote:

I got a pharmacy tech license here in the states. With study and on the job experience it was 160 hours. After that I'm trusted to compound life-saving or potentially life altering medications.

How people can play a thousand hours and not press a few keys in a particular order is something I can not understand.
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comnom#5629 wrote:
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you are supposed to avoid damage with your mouse


Yessir. Now spacebar too. I'm amazed at the thousand hour players that can't dodge hits manually. I saw a reddit death thread the other day. People posting about 100 or even a thousand deaths. I'd just quit.

To give a real life anecdote:

I got a pharmacy tech license here in the states. With study and on the job experience it was 160 hours. After that I'm trusted to compound life-saving or potentially life altering medications.

How people can play a thousand hours and not press a few keys in a particular order is something I can not understand.


What's actually scary is that I'm trusting that a pharmacy tech can distinguish being knowledgeable enough to compound medication from having a fast reaction speed. Becoming a tech must've been pretty easy in terms of mental ability. The majority of people cannot catch a ball that was tossed underhand from 12 feet away. Aside from your bad comparison, I have no problem with evasion atm.
I only play SSF and it is my duty as one to inform you of my status.
Last edited by SoFaux#7759 on Oct 13, 2025, 7:13:58 PM
Evasion is giga strong against everything except things that can't be evaded, and that's where it should be. I am surprised you are complaining about it, after 0.3.1 is it a lot harder to get ~70%?

Deflection has a problem, it only works against shotguns not one shots, but evasion is looking for a buffer against 1 bangs once it starts dodging most things, so the other option of getting chaos res and using HP on top of ES is just better.
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SoFaux#7759 wrote:
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comnom#5629 wrote:
"
you are supposed to avoid damage with your mouse


Yessir. Now spacebar too. I'm amazed at the thousand hour players that can't dodge hits manually. I saw a reddit death thread the other day. People posting about 100 or even a thousand deaths. I'd just quit.

To give a real life anecdote:

I got a pharmacy tech license here in the states. With study and on the job experience it was 160 hours. After that I'm trusted to compound life-saving or potentially life altering medications.

How people can play a thousand hours and not press a few keys in a particular order is something I can not understand.


What's actually scary is that I'm trusting that a pharmacy tech can distinguish being knowledgeable enough to compound medication from having a fast reaction speed. Becoming a tech must've been pretty easy in terms of mental ability. The majority of people cannot catch a ball that was tossed underhand from 12 feet away. Aside from your bad comparison, I have no problem with evasion atm.


The point wasn't inborn skill bud. Just that it doesn't take 1000 hours to learn to press a few keys.
Add in some blind to a utility skill and/or your main skill. Works wonders with evasion. Maybe a couple passives as well if available. Pure evasion is dicey regardless because HP stacking isn't really a thing. EV/ES will always be king.
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The_Song#4903 wrote:

Synergy vs redundancy.

People saying evasion should be supplemented by applying blinds to reduce enemy accuracy so you're more likely to evade, by virtue of them being more likely to miss.

There's a handshake between a buff on you and a debuff on the monster. That's standard for defenses (and offenses): armor buffs you with a DR, while putting a mark on a monster can reduce the amount of damage the monster deals. Same with offense: you do damage, and you debuff the monster to have worse defenses against your damage.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
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The_Song#4903 wrote:

Synergy vs redundancy.

People saying evasion should be supplemented by applying blinds to reduce enemy accuracy so you're more likely to evade, by virtue of them being more likely to miss.

There's a handshake between a buff on you and a debuff on the monster. That's standard for defenses (and offenses): armor buffs you with a DR, while putting a mark on a monster can reduce the amount of damage the monster deals. Same with offense: you do damage, and you debuff the monster to have worse defenses against your damage.


The synergy vs redundancy premise applies just as much with those other examples as it does with blind and evasion.

You say the character with evade makes a handshake with blind to successfully evade.
I say the character with evade should already successfully evade without needing blind, making blind redundant.
Instead Blind gets used on non-evade characters so that they can evade sometimes without evasion.

You say the armor character with DR adds a damage debuff to the enemy to achieve the sufficient result of damage mitigation.
I say the armor character should already see damage mitigated well enough without using the debuff, making the debuff redundant.
Instead the debuff should be used on non-armor characters to mitigate some damage without the DR from armor.

Rather than seeing the evasion character with blind and the armor character with the damage debuff, in the name of synergy;
I'd rather see the evasion character use the debuff and the armor character use blind, in the name of improving their builds without redundancy.
Last edited by The_Song#4903 on Oct 13, 2025, 10:58:54 PM
Still have to dodge everything with 70% evasion and blind on my mapping skill, feel pointless for the effort it requires.

Also a 40% increased evasion while moving only gives 2% from 70 to 72...i have 1k+ on helmet, 2k+ on body and 800 on boots, could be way better but the struggle to get on the sweet spot, if it exist, it's disheartening...
Playing amazon with stalkin panther, xbow with riven armour because it's fun but 100% sure that EV/ES body armour would do much better than pure evasion. Go change one gear without bricking the build on res, spirit n stuff, no balance at all, nowhere to be found.
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EV/ES will always be king.


That's the whole point of the OP. what exactly was the point of your post except regurgitating whatever X guide wrote?

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