How Many Hours Should I Have To Play To Get A 20 Level Uncut Spirit Gem?

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nkopuz#4657 wrote:
They're all totally different things that we would like to say. There is no problem about an ARPG that is balanced around the trade. That's already why I like and prefer the POE2.

It's sth fundementally, basically this is a loot game; there are skill gems in the loot pool also, but you may not see them in a loot even whole the season or seaons and or years. So why are there?

Skills, only skilss. Do you understand? I'm not talking about items, currencies or any other stuff. Skills, only skills what make it possible to play this game basically. Do you understand? Do you understand?


No, I don't understand how in your opinion it's a kind of loot completely different from gear or anything else. Considering that lvl 19 gems are relatively common, lvl 20 is +1 to skill, +2 if corrupted which you probably won't get anyway unless you're buying those gems

I would agree with you if lvl 14 gems were extremely rare and you're being gatekept of making your build, but this isn't the case with lvl 20 gem. Lvl 20 gem can be viewed as luxury and chase item with no problem
Last edited by iHiems#0168 on Oct 16, 2025, 9:02:17 AM
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nkopuz#4657 wrote:
Please do not tell me that you can buy them from Ange!

This is not a trade game! This is a loot game!



That is incorrect. A core aspect of the game is the economy, and GGG goes to great lengths to protect it by balancing the entire game around it. You want to know why you're struggling to find the uncut gem yourself? The player driven economy is entirely to blame. They want them to be rare and high demand so you can choose to farm them for profit.

You refusing to trade is putting a handicap on yourself. And by choosing to handicap yourself to an SSF play style, you also choose to engage in the excruciating drop chances for some useful items. Accept it. GGG isn't going to do anything to improve drops.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 16, 2025, 9:05:53 AM
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iHiems#0168 wrote:
I don't see the problem of them being rare. In fact, I prefer that way

It is indeed a trade game for the most part, especially now with async trade. You may not like it, but the whole game is balanced around trade and has trade in mind

It's how the game works. You can play SSF as a challenge to yourself, and it's not even hard to do, but it doesn't change the fact that it's indeed balanced around trade. And that's a good thing

The fact you didn't drop a lvl 20 spirit gem is offset by trade existing, and also that not everyone needs a lvl 20 spirit gem like you (or even if they like the gem, they would rather get the money)

This is good design. Not everything has to be made common exactly because trade exists and even if you didn't drop a spirit gem, dropping 3 divs is easy


Trade is one of the worst aspects of this game.
The game suffers for it.

SSF is normal , Trade is easy mode.
The game is balanced for go buy what you need , devs are not accountable.
All the bad decision making hidden behind , well go buy a win!.
When you play SSF you get to see how badly balanced the game is.
Last edited by Jitter912#4278 on Oct 16, 2025, 9:28:37 AM
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iHiems#0168 wrote:
I don't see the problem of them being rare. In fact, I prefer that way

It is indeed a trade game for the most part, especially now with async trade. You may not like it, but the whole game is balanced around trade and has trade in mind

It's how the game works. You can play SSF as a challenge to yourself, and it's not even hard to do, but it doesn't change the fact that it's indeed balanced around trade. And that's a good thing

The fact you didn't drop a lvl 20 spirit gem is offset by trade existing, and also that not everyone needs a lvl 20 spirit gem like you (or even if they like the gem, they would rather get the money)

This is good design. Not everything has to be made common exactly because trade exists and even if you didn't drop a spirit gem, dropping 3 divs is easy


Trade is one of the worst aspects of this game.
The game suffers for it.

SSF is normal , Trade is easy mode.
The game is balanced for go buy what you need , devs are not accountable.
All the bad decision making hidden behind , well go buy a win!.
When you play SSF you get to see how badly balanced the game is.


I don't play SSF and it's obvious.
They could have such a robust crafting aspect to the game but they made those items a currency.
Why? It serves absolutely no purpose. (well.....)
It is such an absurd idea to me that I can't wrap my head around it.
The game itself, in almost every single aspect, suffers because of this ridiculous idea.
Item rarity should apply to utility and gear ONLY.
A separate trading currency, random to all and outside of rarity.
The game would improve within minutes. Exponentially. For everyone and without exception. If only they could think of something. Some sort of....currency only used for trading.
Something.......I can't put my finger on it but my visual image is something shiny.

There is only one reason why it isn't and nobody wants to have that discussion.
Last edited by Skyvortex#7923 on Oct 16, 2025, 10:44:01 AM

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