Reduce number of map mods required for opening a tablet slot by 1

I'd rather see 1 revive with 6 mods. I mean, we are playing standard mode for a reason: We expect to die at some point and are not as hardcore as those who are playing hardcore. Give us some peace of mind :)
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I agree, but there should still be a reason to 6 mod the map with 0 revives. If they remove it entirely then it's unfair to a big portion of players. A lot of players thrive on the thrill of mortality and risk/reward.

Maybe a +10% increased amplifier on all mods for 0 revive maps
No change is needed. If you want maximum map efficiency you need 6 mods. Period.

But tablets are more than efficiency, they are about letting you choose what mechanics will be in the map. So IMO it makes sense if there was a way to play 3 tablets without losing all revives.
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vexorian#9572 wrote:
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I agree, but there should still be a reason to 6 mod the map with 0 revives. If they remove it entirely then it's unfair to a big portion of players. A lot of players thrive on the thrill of mortality and risk/reward.

Maybe a +10% increased amplifier on all mods for 0 revive maps
No change is needed. If you want maximum map efficiency you need 6 mods. Period.

But tablets are more than efficiency, they are about letting you choose what mechanics will be in the map. So IMO it makes sense if there was a way to play 3 tablets without losing all revives.


As I said I agree. But then everybody will just run 5 mod.. there has to be an incentive to risk 3 charges on the tablets and lose everything with 0 revives. I just don't think a +1 map modifier yields enough weight to compensate for it.
Yea

Make builds with some defense instead of all attack nodes


Would make running 6 mod maps pointless if we just give a handout to players running 5 mod maps
Mash the clean
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Yea

Make builds with some defense instead of all attack nodes


Would make running 6 mod maps pointless if we just give a handout to players running 5 mod maps


Correct
Again, not really. Because 6 mods will still give more rewards since that's how waystones work.

You will not get top efficiency without 6 mods. If you are a top player that can run T15 with 6 mods, you'd be insane to run 5 mods, it would be a huge waste of your time.
It's already 2 tablets for 3 mods, but I agree with the idea. 2 tablets at 2 mods makes it so that there's a real tablet count value to whether the waystone is common, magic or rare.

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