Reduce number of map mods required for opening a tablet slot by 1
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I'd rather see 1 revive with 6 mods. I mean, we are playing standard mode for a reason: We expect to die at some point and are not as hardcore as those who are playing hardcore. Give us some peace of mind :)
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"No change is needed. If you want maximum map efficiency you need 6 mods. Period. But tablets are more than efficiency, they are about letting you choose what mechanics will be in the map. So IMO it makes sense if there was a way to play 3 tablets without losing all revives. |
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" As I said I agree. But then everybody will just run 5 mod.. there has to be an incentive to risk 3 charges on the tablets and lose everything with 0 revives. I just don't think a +1 map modifier yields enough weight to compensate for it. |
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Yea
Make builds with some defense instead of all attack nodes Would make running 6 mod maps pointless if we just give a handout to players running 5 mod maps Mash the clean
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" Correct |
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Again, not really. Because 6 mods will still give more rewards since that's how waystones work.
You will not get top efficiency without 6 mods. If you are a top player that can run T15 with 6 mods, you'd be insane to run 5 mods, it would be a huge waste of your time. |
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It's already 2 tablets for 3 mods, but I agree with the idea. 2 tablets at 2 mods makes it so that there's a real tablet count value to whether the waystone is common, magic or rare.
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