Reduce number of map mods required for opening a tablet slot by 1
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Second tablet at 3 mods and third tablet at 5 mods. This will allow run 3 tablets per map and still have at least one revive in a case of bullshit death. I mean I'm not against current system but giving more options to players is always a good thing imo.
Last edited by Sakanabi#6664 on Oct 10, 2025, 4:59:13 AM Last bumped on Oct 11, 2025, 11:04:03 PM
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"No, the player must suffer." GGG
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+1
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+1
I'd rather they just remove the no revive thing entirely, but whatever. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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I agree, but there should still be a reason to 6 mod the map with 0 revives. If they remove it entirely then it's unfair to a big portion of players. A lot of players thrive on the thrill of mortality and risk/reward.
Maybe a +10% increased amplifier on all mods for 0 revive maps |
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" Mods affect rarity/quantity so running 6 mods for those stats will be always an option especially with tower/tablet change in 0.3.1. |
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+1
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Agreed. The balance of endgame seems to focus on taking players out with invisible ground effects due to the amount of shmutz on screen at a time. It feels cheap and really puts a damper on a grind to get set back a map, even if it is only a few minutes. Deaths should feel like theyre the fault of the player, not bad RNG. Being able to revive at least one time in maps alone can save a lot of headaches for the majority of players. That said, I'm down for more tiers of waystones. Make 16s drop normally. Then 17s, 18s, 19s. Whatever it takes. More fun for more players is the ideal solution to all problems.
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-1
Mash the clean
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Why not just running map with 2 tablets if you cant handle 1 portal?
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