streamer opinions are worthless

"
abusing one-shot screen clearing build, get loot as fast as possible, complain that loot is not good enough, quit the game, wait for next league, repeat. literally gambling addict waiting for the next dopamine hit. never satisfied.


Can you provide any specific examples or do you just have some weird aversion to streamers in general?

Ruetoo doesn't count, dudes a troll and everyone knows it.
"
yeah man GGG should instead listen to the opinions of people who think the campaign is the main game and want 10 minute long campaign boss fights. want everything giga nerfed just so the campaign lasts even longer than it already does. want even less loot etc


Uh yeah smart guy, campaign is the main game.
Mapping is cow level on repeat.
"


Uh yeah smart guy, campaign is the main game.
Mapping is cow level on repeat.


That comment was true...maybe 20+ years in the gaming world.

And ofc...D4.


It is not true of PoE 1 or PoE 2. Nor MANY other arpgs. Development heavily favors post-campaign content, if not outright ignores the campaign (like 90% of PoE 1's lifetime).

It is far more appropriate to label the campaign as an "extended tutorial" than to label it as the "main game".
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 8, 2025, 11:50:25 PM
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2 people said that streamers are now advocating for IIR to be removed from gear. Please tell me exactly which streamers said that and if many of them are saying it. Because it's so outrageous i'll just treat this as fake news until I get names.


ah there you are, didn't know which thread i posted in...

it's insinuated based on "rarity bad", they're just using the idiots that watch them to push the narrative
"
"


Uh yeah smart guy, campaign is the main game.
Mapping is cow level on repeat.


That comment was true...maybe 20+ years in the gaming world.

And ofc...D4.


It is not true of PoE 1 or PoE 2. Nor MANY other arpgs. Development heavily favors post-campaign content, if not outright ignores the campaign (like 90% of PoE 1's lifetime).

It is far more appropriate to label the campaign as an "extended tutorial" than to label it as the "main game".


And yet the only showcase on the Steam store page is the campaign. “Ooo look at me do this cool flip ice move. Watch me pull off an escape shot. Look how cinematic it is when I somersault and smack a guy with a mace.” As if that’s what you’ll actually be doing most of the time. Total BS.
I saw a YouTuber raise similar gripes as me — pointing out how the game limits player build choice through passive tree balance, keystones, and a lack of viable options. But her “solutions” never touch the root issue. They’re always surface-level tweaks. Why would someone who profits from ongoing game discussions ever push for real fixes that might end the conversation?
Last edited by Mav2125#5750 on Oct 9, 2025, 12:26:00 AM
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Mav2125#5750 wrote:

And yet the only showcase on the Steam store page is the campaign.


lol....the game doesn't EXIST YET. It's still in beta. It's still incomplete. OF COURSE they would showcase the part that just happens to be the MOST complete right now.

It makes zero sense for them to showcase parts of the game that will be HEAVILY changed before the full release.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 9, 2025, 1:26:08 AM
"
"


Uh yeah smart guy, campaign is the main game.
Mapping is cow level on repeat.


That comment was true...maybe 20+ years in the gaming world.

And ofc...D4.


It is not true of PoE 1 or PoE 2. Nor MANY other arpgs. Development heavily favors post-campaign content, if not outright ignores the campaign (like 90% of PoE 1's lifetime).

It is far more appropriate to label the campaign as an "extended tutorial" than to label it as the "main game".


That's what a portion of player wants, not the devs, you can go back to Diablo 2 when people were rushing the campaign to the end game and yet its still the same today, people like you want a character simulator and do "maelstorm runs all days" <- one of many repetive grind that existed in the past and yet the same people complain against endgame and difficulty "repeat" mode like cruel and merciless, then tower and now it's lack recent lack of juicing. Ya all just dopamine junkies instead of true ARPGs enjoyers.
Tech guy
"
Warrax#2850 wrote:


That's what a portion of player wants, not the devs, you can go back to Diablo 2 when people were rushing the campaign to the end game and yet its still the same today, people like you want a character simulator and do "maelstorm runs all days" <- one of many repetive grind that existed in the past and yet the same people complain against endgame and difficulty "repeat" mode like cruel and merciless, then tower and now it's lack recent lack of juicing. Ya all just dopamine junkies instead of true ARPGs enjoyers.


mmm, gotta love nonsense posts comparing "endgame D2" boss runs to endgame PoE.

"True arpg enjoyer" with no knowledge of modern arpgs...hilarious


**Ed: I....think you were agreeing with me(?) but the way you wrote your post makes it seem the opposite. Either that, or you didn't quite formulate your thought correctly :) If I read that right, disregard what I wrote above.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 9, 2025, 1:51:30 AM
+1

Succinct and spot on.
"Sigh"
"
"
Mav2125#5750 wrote:

And yet the only showcase on the Steam store page is the campaign.


lol....the game doesn't EXIST YET. It's still in beta. It's still incomplete. OF COURSE they would showcase the part that just happens to be the MOST complete right now.

It makes zero sense for them to showcase parts of the game that will be HEAVILY changed before the full release.


It still doesn’t make it acceptable. The front page should represent the core gameplay. Many of you keep saying the endgame is the real game—right? If that’s the case, then show that version of the experience too. Don’t develop the main content into something completely different from what was advertised.
And yes, long-time players and streamers naturally have bias—they’re invested. New players aren’t. We’re reacting to what was shown to us. I supported what was on the Steam page, and what’s being delivered feels inconsistent with that presentation.
Show the part where you go in with Whirling Assault—or any of those “build diversity” examples they keep promoting—and get swarmed by a large enemy with a temporal bubble and a water witch that can one-shot you, plus a whole crowd of smaller mobs. Show that part of the gameplay, because it’s nowhere to be seen.
Games are supposed to be fun, not feel like a second job. Working hard for progress can be rewarding, sure—but don’t misrepresent what the game actually is.
Also, just slapping something into a skill rotation doesn't automatically make it viable. That logic's like taking whatever a toddler hands you and saying, "Aww, thank you—you're a big help."' It's cute, but it doesn't actually solve anything
Last edited by Mav2125#5750 on Oct 9, 2025, 10:08:14 AM

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