i love the new difficult map bosses!!!
" Go and read my thread, I updated it this morning. Since october 5th, they are now rewarding. They've changed something. In 1700 hours i didnt drop anything good from them. Then today in 6 maps, 2 different bosses dropped a div each. This is not a coincidence. They also rejuiced boss difficulty a bit, because Geonor almost smoked me today in a citadel. Last edited by Oinkaments#6390 on Oct 5, 2025, 11:35:38 AM
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I disagree.
If you think more chances to one-shot while not being able to see shit is a good mechanic, I don't know what to tell you... Sure, if you have an OP build, it's nice to finally see boss mechanics for a few more seconds, but not everyone plays Deadeye and follows an OP build they found online. They are making the game incredibly boring by only having a limited number of builds able to do t15 6-mod maps, especially in SSF. My own melee Amazon build was doing fine until 0.3.1 when my build just fell off and I had to switch to another boring generic build. |
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I love em too! If the rest of the game needs to be a zoom zoom light show (I wish it weren't, but here we are), at least we gotta turn our brains on once a map.
That said, my sorceress is still one-shotting them with lightning conduit on a sub-20 divine budget (will lightning ever not be op?), but I enjoy them on my other characters. |
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