i love the new difficult map bosses!!!

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I agree. I noticed a change since yesterday.

Uber Geonor from a citadel almost killed me.

Bosses, especially the one that rewards you good, should be difficult.


But the drops are not rewarding and you get less then what rares drop.

Once that is changed, maybe then I and another others can agree with your statement.

LOL You just made a thread saying how they are unrewarding...

Do you always contradict yourself from post to post?


Go and read my thread, I updated it this morning.
Since october 5th, they are now rewarding.

They've changed something. In 1700 hours i didnt drop anything good from them.

Then today in 6 maps, 2 different bosses dropped a div each. This is not a coincidence.

They also rejuiced boss difficulty a bit, because Geonor almost smoked me today in a citadel.
Last edited by Oinkaments#6390 on Oct 5, 2025, 11:35:38 AM
I disagree.

If you think more chances to one-shot while not being able to see shit is a good mechanic, I don't know what to tell you... Sure, if you have an OP build, it's nice to finally see boss mechanics for a few more seconds, but not everyone plays Deadeye and follows an OP build they found online. They are making the game incredibly boring by only having a limited number of builds able to do t15 6-mod maps, especially in SSF. My own melee Amazon build was doing fine until 0.3.1 when my build just fell off and I had to switch to another boring generic build.
I love em too! If the rest of the game needs to be a zoom zoom light show (I wish it weren't, but here we are), at least we gotta turn our brains on once a map.

That said, my sorceress is still one-shotting them with lightning conduit on a sub-20 divine budget (will lightning ever not be op?), but I enjoy them on my other characters.

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