i love the new difficult map bosses!!!
Obviously it needs some finetuning but i absolutely love it and i hope we are going forward with this and not make them into loot pinata that hit like a wet noodle again.
Last bumped on Oct 5, 2025, 1:46:47 PM
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+1
I am having way more fun now, as bosses aren't just disappearing on sight. Endgame feels like it's a proper continuation of campaign difficulty-wise now. I am sure if they did that on 0.3 launch and not mid-league, people wouldn't be that confused, as Bosses would grow with Atlas passives gradually and so would your character's power. The sudden change threw people off guard and they are just confused. |
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yep, its way more fun, but i know all the zoomers and gigajuicers hate it
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" Yes, I'm sure running Magic maps is fun. |
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" engaging combat is way more fun than cookie clicker, im playing an arpg not an economy simulator | |
" Yeah tell that to Johnathan stop selling merchant tabs and shit lol. |
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the ability to trade doesnt equate economy simulator
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-1
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I agree. I noticed a change since yesterday.
Uber Geonor from a citadel almost killed me. Bosses, especially the one that rewards you good, should be difficult. |
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" But the drops are not rewarding and you get less then what rares drop. Once that is changed, maybe then I and another others can agree with your statement. LOL You just made a thread saying how they are unrewarding... Do you always contradict yourself from post to post? Last edited by DarkArchitech#4750 on Oct 5, 2025, 10:32:28 AM
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