Melee combat in poe2 is among the worst iterations of melee ive ever had to endure in any arpg
Playing bleed amazon in endgame and I like the feel of her melee kit a lot (hate warrior though). My only problem with the rake skill is that the lock-on of the skill doesn't seem to properly function 50% of the time so instead of dashing across the screen to blow up mobs I'll instead attack in place and get dogpiled...
that and breaking out into a sprint at random after dodging, that sh*t is the worst. |
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" yeh rake could really use a lil 'run up' before the current jump/lunge. the range is not indicated at all which make the cases you described feel completely impotent. |
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" This hasn't happened to me. I "backtank" him by dodge rolling behind him whenever he faces me. I've found that works with a lot of bosses. Exception: Silverfist. I never figured out the angle maybe, but I had to run away from him when he glowed red, then close the distance after he slammed. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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I managed to get one to T12 before the update, but when all the rares that leave residue on the ground start appearing (fire, poison, chaos) it becomes unplayable. Not counting bosses like the crow in the rondada that you can't even get close to.
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" Not what happened here and i assume youre coming from one of the fast meta quarterstaff builds, the few ones that make melee feel good. |
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" Dodge rolling in my opinion should be used to get out of harms way, if hes not hurting with these single swings why would i do it? But i guess in ggg's opinion shoving you around with a broomstick is also something you should spam dodge. |
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Poe2 melee is super engaging and fun, but ultra punishing, especially if you're using an off meta build. It's just something to accept that if you play melee, if you're not using a crazy meta screen clearing melee build you just have to engage carefully, using your abilities to their strengths and comboing them.
For example, I use acolyte of chayula with hollow palm, using shattering palm and herald of ash to help with clears, mantra of destruction and tempest bell to easily hit my 10 stacks of chaos damage with clumps, hand of chayula for curses, and a combo-building gathering storm I can pair with mantra of destruction into a tempest bell to clear tanky clumps, mainly the rare abyssals when they spawn, since if they are very strong it's very hard to kill them otherwise as melee. Although the build isn't meta, it does some good damage and is fun, but even making use of these combos in different situations, it just takes one small error as melee to just get fucked, which it's part of it for melee. Very fun and engaging, but ultra punishing (for non-meta builds). TLDR: not playing a meta screen clearing melee build is fun and requires great use of combo play, but is hella hella hella punishing. I should mention it can clear tier 16s pretty well, but just one mistake when it comes to a couple strong rares or with the super strong abyssal rares is all it takes to immediately die. Super super fun but death comes often if not super locked in haha (once again with an off meta build, this is not a meta screen clearing super juiced build). Last edited by RV128I#6865 on Oct 3, 2025, 8:46:54 AM
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" Earthquake + rolling slam ancestral call titan. Oh, also, glad to hear there are melee skills that feel good. :) |
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" Its like that last hour at the bar, you see that girl built like a dumptruck but you're desparate. Gets the job done I reckon. |
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Have a lvl 97 shield wall titan and a lvl 97 LA/RoD Deadeye and agree entirely with the OP the gameplay experience is drastic.
The first thing that comes to mind when someone asks about how warrior melee feels is glitchy. Half the time your being pushed around like pinball, teleporting thru terrain because shroud walker lmao, or your skills gets canceled because you have to be a certain distance away from the terrain feature/interrupted mid animation and more. Not to mention, dealing with stutters and lag spikes while playing melee is also rough. Shroud walker and the melee experience is also abysmal, and its actually insane that its in the game like it is now. Shroud walker can teleport you off screen, it can bounce you multiple times back to back, it can teleport you thru terrain, and cancels your attack/skill mid animation. It literally feels like your char is glitching out and you have 0 control over it. There are aspects of melee that feel very very good, but honestly they get undermined due to the the glitchy feeling of melee. Particularly shield wall has been very fun to play and min-max, hope it improves in the future, ive got some faith for holding out for new weapon bases (swords and axes) but I really want a melee overhaul. Last edited by SaulSantiago#5695 on Oct 3, 2025, 3:23:27 PM
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