Melee combat in poe2 is among the worst iterations of melee ive ever had to endure in any arpg

Especially early on in the game, if you dont control your enemies to death (stun freeze) or blow them up immediately, youre just relentlessly being pushed and shoved around like paperweight. At times youre just spam dodge rolling just to not get shoved and cornered to death, its so excessive. Starting off with Geonor as a boss just completely pushing you from left to right through the entire arena. I'm at a loss who in your office thought "this is so enjoyable and engaging"...? Pair this with the fact that so far 80% of skills are slower than any enemies or bosses swings "just because", feel the weight i guess. If this trend of pushing, knocking and bodyblocking continues i will never touch poe2 melee combat again.
Last bumped on Oct 8, 2025, 10:30:21 AM
The best melee combats gears was in Diablo 3....
Yea at least you can put rapid attack II on all your abilities in 0.3. but with that and speed bonuses on weapon/gloves you just get up to a speed that should really be the baseline.
the abysimal speed of warrior made me quit 0.2. it just felt so slow and bad, 0.3. was slightly better, but I have no idea why mace attacks have to be so slow. Especially when the damage isn't even that great and everything else moves and attacks so much faster.

Warrior in heavy armor and using maces feels like your playing a different slower game than the enemies and for that matter other classes.
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The best melee combats gears was in Diablo 3....


No, diablo 3 was a phone game before phone games were phone games. D3 had way too much player power.
I do wonder what the internal thinking was behind monsters pushing players. It doesn't feel great to lose control in that way, and honestly it looks like your character is glitching out rather than being manipulated by an intended mechanic.

My #2 wish for melee would be smaller collision for players. Gaps between monsters that you could walk through in any other arpg get you stuck in PoE 2. After 700 hours this still catches me off guard all the time.

My #1 wish for melee (and the whole game) is less hazardous stuff on the ground. It's just impossible to see what's going on beneath map widgets, burning ground, chilled ground, abyssal ground, and countless on death effects. I'm a little shocked they added so many more in 0.3, and made them all the same dark grey-green that blends into everything.

I don't want the game to be easier, but I'd like to feel more informed and in control.
Melee feels fucking amazing,I don’t know what you’re smoking. It doesn’t measure up to a ranged build and it never will. I think a lot of the time people are actually just shit at the game and don’t know what they want.

Melees ability to deal with dense maps is the main issue but there are workarounds and it doesn’t feel as smooth for sure, but I think the expectations have to be set lower if you’ve come from playing a ranged character, which is what I’m assuming has happened here.
Last edited by HowToGusta#6151 on Oct 2, 2025, 3:14:50 PM
its a massive improvement over poe1 where 'melee' was just a tag and your 'melee' skill would work exactly same as ranged skills, creating some waves or aoe spanning the entire screen lol
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AintCare#6513 wrote:
its a massive improvement over poe1 where 'melee' was just a tag and your 'melee' skill would work exactly same as ranged skills, creating some waves or aoe spanning the entire screen lol

in poe2 its almost the same. Exploding screens with stampede/autoattacks/whatever.
The game itself is no about melee/ranged/minions - its about nuclear loadouts.
My melee skill is 2.5meters


Pretty fine here
Mash the clean
nothing more satisfying than parrying bosses
but you gotta build them skillz

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