another one - done after .3.1
" This. This is very important. The game puts the tablet system right on your map and encourages you to utilize them. In order to utilize them, the game encourages you to juice your maps. Refusing to do so is equivalent to running a failed map, empty, unrewarding, a waste of time. In the past, you were given the option to sacrifice juice by running maps unidentified, giving you up to 6 portals as compensation for going in blind. This is no longer an option, you must either juice your maps or be forever content with mediocrity. There is no inbetween. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 2, 2025, 2:30:24 PM
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Casual dad HCSSF gamer here, too.
If you're consistently dying, you are overjuicing your map for the powerlevel of your build. Yes, there are many buggy gameplay mechanics, such as invisible mobs, effects, lag, ect. But I have 3 toons at level 90 in HCSSF, it's not that bad. If I die, I literally have to start at level 1 on the beach and lose all of my gear. You can't lose a single map? What is the point of scaling rewards behind difficulty if everyone can run everything all the time with no risk? This softcore mentality is confounding. Do you just want endless juice, endless rewards, endless currency, endless xp? That's Last Epoch and Torchlight. I’m not constantly dying because of gear, I’m dying because of bs server instability, monsters that just appear out of no where and lag spikes. You kinda missed my entire point. Running a t15 with 5 mods and 30% delirium is marginally handicapped in comparison to not being able to use a 3rd tablet just to get 1 more attempt. This game is early access and it’s punishing for deaths over lvl 90. Why do I now have to basically play on hardcore so I can get 3 tablets? What, only top tier meta builds get to run a 3 tablet setup? |
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" I’m not constantly dying because of gear, I’m dying because of bs server instability, monsters that just appear out of no where and lag spikes. You kinda missed my entire point. Running a t15 with 5 mods and 30% delirium is marginally handicapped in comparison to not being able to use a 3rd tablet just to get 1 more attempt. This game is early access and it’s punishing for deaths over lvl 90. Why do I now have to basically play on hardcore so I can get 3 tablets? What, only top tier meta builds get to run a 3 tablet setup? |
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" the way HC is played is vastly diff from softcore. dismissing a SC player complaint about a 1-portal map due to your game play style where you never die by design is kinda in a bad faith don't you think? |
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" It looks to me as though the answer to your question is yes. A lot of skills, and a lot of endgame content, aren't even in the game yet. The strength of 0.3 is the campaign, not the endgame. Even if this were already a full release game, I'm not sure I see the problem. If three tablets is the max a player can juice, it seems reasonable that only the very best builds can handle the maximum way to juice. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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" thing is one-portal doesn't offer that 'gate', making content hard enough that even with 6 portals you will fail will crate that properly. 1-portal is somewhere between an artificial difficulty and making sure you play like its HC minimize all risks at all times. making the original argument of 'forcing HC' still valid |
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" Having content in your map isn't juice. The juice is the requirement to have content in your maps, but these two things don't have any business being linked together. |
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As I see it, this place has gathered a hardcore audience jerking each other off and bragging about how cool they are. If I need a challenge, I’ll go play Dark Souls. The goal of this game is to bring in more players and take a chunk (ideally a big chunk) from Diablo. The fanbase of this genre isn’t really growing much, they mostly just migrate from one game to another. Tencent might ask, “Why include such unpopular mechanics if our goal is to make money?” This game was supposed to expand the audience, but so far that hasn’t really worked. The attempt to find balance and keep players engaged for longer hasn’t been very successful. I don’t have stats, but most likely a good portion of players reached the top and then quit, moving on to other games while waiting for a new season.
So the question arises: either release content more often (which means more work, more costs), or make the mechanics harsher and more difficult to slow down the process of reaching endgame. But you can overdo it and be left only with arrogant braggarts like you who enjoy playing Dark Souls on bananas. A game should be engaging—if after a hard day you just want to relax, but instead you’re sitting there with your ass on fire ready to smash your monitor, then the goal hasn’t been achieved, and a chunk of the emotional player base will leave. The game was meant for different kinds of people. |
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" POE 2 was never designed to be friendly for anybody. If I remember correctly, Jonathan himself said he wants the game to feel like a punch in the stomach right away.. This game was SUPPOSED to be the most challenging ARPG ever. Currently it's the most mid ARPG ever. It's not ANY of the thigns it set out to be. - it's not hard/challenging - it's not complicated - it's not engaging - it's not fun - it's campaign is cancer - it's designed to waste our time - it's not an improvement over any POE 1 systems - it's entire design is based around stalling the player to artificially slow us down, because we 100% the game in a week or less. They have fundamentally made a game out of ALL the things the POE 1 fan base (The majority of players) hated. Like they specifically designed every aspect of this game around things they know we absolutely LOATHE.. On purpose, knowingly.. It's baffling. And it's backfiring hard for new fans and old. Turns out even with a new fan base that never played POE 1, bad ideas are universal. Last edited by Rakie1337#5746 on Oct 2, 2025, 10:23:10 PM
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" You need to post a source if you're going to make wild claims like this. I don't think D4 and PoE2 have much customer overlap. Especially if you look at PoE2 players who have bought a supporter pack. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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