0.3.1 Patch Notes
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60% quant, 290% rarity T16 map with Overrun by the Abyssals.
NOT. A. SINGLE. DING. What the fuck happened here? Like, why nerf what felt perfect? Just...WHY??? Also, the bosses just fucking oneshot with zero delay attacks 100%. The map is just filling with empty ass nodes with zero modifiers I'd rather kill myself than run because of bullshit one shots. This season fucking tanked so hard. I cannot believe something this drastically bad can happen that can turn a 95/100 season into a 15/100. Fuck. Last edited by jnljnl418921#4431 on Oct 4, 2025, 11:59:47 AM
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I have finally finished doing all the double triple and quad towers I juiced pre patch and started doing regular maps. 8 hours straight juicing rarity quantity and rare monsters the drops aren't even paying for the juice I put in, I got off for the first time.. I played the hell out of this update sometimes staying up for 2 days straight, Now I don't even want to boot the game up.
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No sense to login, just maybe to craft. Atlas is not interesting, just a bunch of empty map nodes, i dont even know what's in it (ritual/ exp/ delirium), since indication icons were removed. Instead of add QoL thing more, they remove what we had, no this is kinda joke patch 0.3.1, first april joke, and we are fools
Last edited by romario120#3377 on Oct 4, 2025, 1:07:22 PM
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Please undo the changes to Whirling Assault, it's much more difficult to deal damage to single targets now, especially bosses.
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GGG - I dont like midseason nerfs because they just feel bad. Also GGG - lets midseason nerf TF out of evasion so everyone gets one shotted and lets also nerf juicing and drops.
Leveling dead, drops dead. There is zero point to a grinding game if there is no progress. Next level stupid. |
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" You don't get it man. You're not a streamer. Your opinion/experience is garbo copium. Except, now streamers are quite comically finding out that their "TOWER CHASING MENTALITY" "SO BORING" is what resulted in this update. Cmon streamers, where are your tinks now? |
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Freeze buildup on bosses got nerfed by 200%, boss HP and damage increased, there is no shrines and strongboxes. That's my feeling after this patch.
The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further. |
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I’ve been playing around with the changes in 0.3.1, especially the removal (or decoupling) of towers from the core endgame mechanics, and honestly—I’m disappointed by what I see.
My main concern: the cancellation of towers has made the game feel less vibrant and less varied. Before, towers provided real strategic value — you could push overlapping zones, shape corridors of influence, and add versatility to maps. They weren't perfect, and their quantity was low, but they offered a system you could play with dynamically. Now, the system feels flatter. There are far fewer "versatiles" — fewer opportunities to create layered interactions between towers, maps, and tablet effects. With towers gone (or their powers drained), much of that texture is lost. The real mistake, as I see it, was not removing towers, but under-providing them. Instead of stripping their importance, the developers should have given us more towers, more overlapping zones, more ways to mix and match. That way, you preserve the complex map-level interactions while letting players express choice and strategy through tower placement. If I were giving feedback, I’d ask: Bring back more towers (so that overlap is possible again) Allow deeper interactions between towers and tablets Keep the strategic diversity that made map layouts feel alive I hope for Patch 0.4 they reconsider this direction. The endgame is essential to the game's identity, and I don’t want it to become bland. |
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" Keep towers'function as loot bonus and add 3 extra tablet sockets (maybe with increased tablet effect) on map as flat drop optimization could also be a good idea. |
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Give us back the biome display, ffs. Why removing it in the first place while not mentioning it in patch notes ?
This is nonsense, GGG. |
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