0.3.0c Patch Notes

dx12
Shader compilation is endless in hideout.
After a while f1 menu say
cpu 130
drive 300 mb/s

all textures switch to potato and fps is around 8.
After waiting its gone, but its comes back again and again
Please optimize multi-core threading, frame drops are terrible
Is frost bomb functioning g properly with orb limits? Before when paired with spell cascade it would summon 3 bombs. But now it summons 3 and 2 disappear/fail due to a limit of 1. This is a new change in function from previous patch, even when it also had a limit of 1.
"As you are now, I once was.
As I am now, so shall you be.
So be prepare to follow me..."
Game crashed three times already after update, wtf...
just tested abysal waystones, still 20-40 fps at some points, 60-70 at most :( on a rtx4070, i7 14700f, 64gb ram
Can you change the hitbox on some hideout items? I got a building stuck up against the wall blocking some stuff and i cant move it without deleting my whole set up.
"Fixed a bug where Sealed Vaults could sometimes fail to spawn an Idol of Estazunti nearby." - Thank you!
Blasphemy is still bugged, jeez
Thanks for the continued support. The patch has been great and the improvements to the game are well received by the majority!!!
Guys... please. It's been two weeks already and this bug is still unresolved:
https://www.pathofexile.com/forum/view-thread/3832074/page/1

SSF characters are bricked and can't leave Qimah, trade characters have to resort to jank to get unstuck.

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