0.3.0 became too easy, mobs are unnoticable

These boys dont even understand what OP meant. 0.3 went away from tactical combat, it's all poe1 now like the whiners always wanted. The game lost its identity.
0.1 was PoE 1 thanks to Spark, attributes stacking and the ring which exploded multiple screens with Herald of Ice. 0.2 was PoE 2 thanks to Lightning Spear. I don't see how the previous versions were any better by your definition.
Jamanra was never difficult, in 0.1 people were zooming a lot more than in 0.3...you can retry the first 2 trials over and over, you didn't play for 500 hours...if you did, you did it AFK or someting.
Tech guy
Last edited by Warrax#2850 on Sep 10, 2025, 7:02:23 AM
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I had a blast playing this game; I've already logged over 500 hours. Unfortunately, the new patch went in a direction I was afraid of. Monsters flood the map, and I don't even know who I've killed. Bosses are unnoticable and weak, to the point where their mechanics don't even appear; they fall after three hits. Trials – I died the first time, and the coin was still there. No penalty? It just makes the trials get boring quickly. Monsters are too weak and there are too many of them, they flood the screen and fall like in Diablo 4. It's a waste of work if all I see now is explosions. Besides, it's not fun. In patch 0.2.0, defeating Jamanra took me two days. But it gave me immense satisfaction. Secondly, when it comes to items, a ton of scrap drops. At first, I was going through everything that dropped, and now I don't even want to pick it up. Items also have too many resistances and too strong resistances.


it helps if u dont play meta builds

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