0.3.0 became too easy, mobs are unnoticable

Good point C4Guy.I might actually try someone else, but that doesn't change the fact that there are more items, just not necessarily a wider variety. My previous impression was that monsters were important during the campaign, only becoming more numerous on the map. Now, there are swarms of them from the very beginning.
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Good point C4Guy.I might actually try someone else, but that doesn't change the fact that there are more items, just not necessarily a wider variety. My previous impression was that monsters were important during the campaign, only becoming more numerous on the map. Now, there are swarms of them from the very beginning.


the swarms are just the league mechanic. extra mobs. if you don't want to deal with them but want prolonged boss fights try chaos witch, if you want prolonged everything and just have a bad time over all, try self cast fire witch. basically stay away from anything that uses a weapon since those are very easy to get now.
Tbf with all the abyss mobs and being someone who like to clear all the map i was way over leveled to bosses and they all seemed very easy in the campaign.
Campaign have never been that hard once you know the game.

Now, the fact that you dont know token for third ascendancy arent reusable is kinda invalidating your whole post lol
It's like lvl 65 so i assume you didnt even made it far into maps? That's where the game begin.
SSF player
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Trials – I died the first time, and the coin was still there. No penalty? It just makes the trials get boring quickly. .


Bro Yapping about game being too easy now while not knowing first bharia and chaos are the quest coins which don't get consumed until player kill the trial boss.
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I had a blast playing this game; I've already logged over 500 hours. Unfortunately, the new patch went in a direction I was afraid of. Monsters flood the map, and I don't even know who I've killed. Bosses are unnoticable and weak, to the point where their mechanics don't even appear; they fall after three hits. Trials – I died the first time, and the coin was still there. No penalty? It just makes the trials get boring quickly. Monsters are too weak and there are too many of them, they flood the screen and fall like in Diablo 4. It's a waste of work if all I see now is explosions. Besides, it's not fun. In patch 0.2.0, defeating Jamanra took me two days. But it gave me immense satisfaction. Secondly, when it comes to items, a ton of scrap drops. At first, I was going through everything that dropped, and now I don't even want to pick it up. Items also have too many resistances and too strong resistances.


Campaign got easier. But mapping on endgame got significantly more difficult. So don't worry, you'll get plenty of challenge if you keep playing, especially when you start doing beefed up rare maps.
I agree if you want to come and say this stuff here bring your build to see where the issue is. Perhaps you are playing the game in the wrong way of GGG vision.
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Ash#9143 wrote:
Try making a build that doesnt abuse the most meta choices imaginable

I've played a pathfinder, tactician, deadeye and chayula this patch. Game is easy on every single one and none of them are abusing anything.
I haven't been to the endgame yet because the game just felt too boring. 0.3 is the first time I'm having fun playing through the campaign with a warrior precisely because the game has become easier in a sense that I get better loot.
If that's true that the endgame now is more difficult, then I feel it's the right approach: campaign is to become acquainted with the gems, skills, items, currencies. The endgame is where you should encounter real challenge.

That being said, I completely agree that now it feels more like Diablo 3/4 - too many weak monsters, and they just blend together into swarms that you try to destroy as fast as you can with AOE before they get you.
Seems like the developers' notion about the meaningful combat went down the drain. Also, I feel bad for the game artists who created all those amazing monsters and bosses, but you can't fully experience their work because you can't see anything behind layers of screen-filling effects.

I wonder if the following could be a solution:
1) there should be less monsters - no more than 3 at a time;
2) each monster should be more challenging, the loot should be better to compensate for the scarcity.
3) maps should be smaller.

RipperCrock, believe me or not,but I've finished all trials without dying even once (except first one accidentally).
Totally agree - smaller monster packs, but more challenging.

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