REMOVE TEMPORAL CHAINS FROM WAYSTONES PLEASE!!!!!!!!!!!!!!!!

It's bad. Chilled ground on the other hand is outta control. Should call it patches of normal ground instead because the whole ground is basically chilled ground. Temp chains and permanent chilled ground is hell. Fix it.
It was even worse in POE1 where you move like a snail on super glue. The effect appeared to be significantly lessened in POE2 and was actually dumbed-down even further now that you can dodge-roll the curse. Originally, the curse was permanently placed on you for the entire duration of the map.
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Or just not step on it.

you probably thought the volatile plant damage in 0.1 was okay too because "it doesn't bother me if i don't get hit"
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It was even worse in POE1 where you move like a snail on super glue. The effect appeared to be significantly lessened in POE2 and was actually dumbed-down even further now that you can dodge-roll the curse. Originally, the curse was permanently placed on you for the entire duration of the map.

the activation for the curse is pretty fast, when it comes i can hardly dodge out of it, especially when it's cast on my character, which means dodging out of it isn't possible.
+1 temp and chilled ground are the worst i juste use omen to get rid of it or trash the map. Also the new way of getting curses on the map that you're supposed to avoid kinda sux it just add to all the effect you alrdy have on your screen late game and are barely visible.
I don't understand the changes to waystones. I know it's POE1-like, however as someone who doesn't play POE1 I'm not biased towards it. I feel like this change is for the worse. Previous system was much cleaner and elegant, why did they change it?

The problem is, if you run 5-6 mods now every single map is the same, the mod pool is just too small to create good variance. Now half (or more) of the maps have some sort of movement impairment (temporal, chilled, cold damage..). And if not it's +50% more monster life, which slows down the game too... Imho they did a terrible job with this new system.
Last edited by KubaLy#4534 on Sep 8, 2025, 5:05:54 PM
I like how everyone complained that temp chains felt really terrible and GGG’s solution was to add chilled ground which feels so much worse.
It is so easy to mitigate or just don't run it.. LOL
HC SSF. What else? Ruthless when?
The problem with temp chains and chilled ground is that they are a direct "Fun-Tax."

Either build for it or have a worse time.

It's bad game design.
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Levito#5394 wrote:
The problem with temp chains and chilled ground is that they are a direct "Fun-Tax."

Either build for it or have a worse time.

It's bad game design.


Yep

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