BUG Frequent 20-30 Game Freeze + map reset (multiple players affected).

still hapening a lot (every map where its suddenly highly packed and lots of things happen)

should not be an issue on my mid decent pc (graphics are low)
9800x3d, 870a chips, 32ddr5, nvme gen5, 3060ti.

ddu'd driver, new install.
cashe to 100gigz
tryed everything till now found.

"
2025/10/04 10:27:49 238242140 aad37c3e [WARN Client 22600] Matching object found for InstanceClientActionUpdate, but no matching action was found on object to update.
2025/10/04 10:27:50 238242609 aad37c3e [WARN Client 22600] Matching object found for InstanceClientActionUpdate, but no matching action was found on object to update.
2025/10/04 10:27:53 238245984 aad37c3e [WARN Client 22600] Matching object found for InstanceClientActionUpdate, but no matching action was found on object to update.
2025/10/04 10:28:44 238296968 ff745565 [CRIT Client 22600] Tried to get position height while only location height was explicitly set.
2025/10/04 10:28:44 238296984 ff745565 [CRIT Client 22600] Tried to get position height while only location height was explicitly set.
2025/10/04 10:28:49 238301750 e0a4c8d5 [CRIT Client 22600] [D3D12] Device Removed. Reason: 0x887a0005
2025/10/04 10:28:49 238301750 628587b8 [INFO Client 22600] [RENDER] Restarting device
2025/10/04 10:28:49 238301750 b335e125 [INFO Client 22600] [RENDER] Stopping device
2025/10/04 10:28:49 238301812 3a82122d [DEBUG Client 22600] [WINDOW] TriggerDeviceDestroyed
2025/10/04 10:28:49 238301812 be4dacc [DEBUG Client 22600] [D3D12] Failed to CreateResource (error: 0x887a0005)
2025/10/04 10:28:49 238301812 be4db2e [DEBUG Client 22600] [D3D12] Device removed reason: 0x887a0005
2025/10/04 10:28:49 238301812 521aee7e [DEBUG Client 22600] [ENTITY2] Regather Pass Types
2025/10/04 10:28:49 238301921 521aedd0 [DEBUG Client 22600] [ENTITY2] Regather Object Types
2025/10/04 10:29:02 238315093 bdfe0c38 [INFO Client 22600] [STREAMLINE] Shutdown Start
2025/10/04 10:29:02 238315296 cb0f8f31 [INFO Client 22600] [STREAMLINE] Shutdown complete
2025/10/04 10:29:02 238315296 bdfe0bdf [INFO Client 22600] [STREAMLINE] Shutdown in 0.204776 seconds
2025/10/04 10:29:03 238315984 62857a31 [INFO Client 22600] [RENDER] Starting device: DirectX12
2025/10/04 10:29:03 238316031 bdfe0c38 [INFO Client 22600] [STREAMLINE] Init Start
2025/10/04 10:29:04 238316546 bdfe0bdf [INFO Client 22600] [STREAMLINE] Init in 0.515145 seconds
2025/10/04 10:29:04 238316546 cb0f8ef6 [INFO Client 22600] [STREAMLINE] Initialized (Enabled)
2025/10/04 10:29:04 238316781 e0a4d4f8 [INFO Client 22600] [D3D12] Found matching adapter using LUID 0000043C800E0170 (NVIDIA GeForce RTX 3060 Ti - Odyssey G70B)
2025/10/04 10:29:05 238317593 e0a4bad4 [INFO Client 22600] [D3D12] SDK Version = 616
2025/10/04 10:29:05 238317593 e0a4af50 [INFO Client 22600] [D3D12] GPU type: discrete
2025/10/04 10:29:05 238317593 e0a4af37 [DEBUG Client 22600] [D3D12] VRAM size = 7.84 GB
2025/10/04 10:29:05 238317593 e0a4af30 [INFO Client 22600] [D3D12] VRAM limit: 7.84 GB
2025/10/04 10:29:05 238317593 e0a4e139 [INFO Client 22600] [D3D12] Shader Model: D3D_SHADER_MODEL_6_6
2025/10/04 10:29:05 238317593 e0a4e111 [INFO Client 22600] [D3D12] Feature Level: 12.1
2025/10/04 10:29:05 238317593 e0a4e5f8 [INFO Client 22600] [D3D12] Wave Lane Count: 32
2025/10/04 10:29:05 238317593 e0a4e595 [INFO Client 22600] [D3D12] Transfer Queue Timestamps: true
2025/10/04 10:29:05 238317593 e0a4e5db [INFO Client 22600] [D3D12] VRS Supported: true (4x4)
2025/10/04 10:29:05 238317640 cb0f9693 [INFO Client 22600] [STREAMLINE][DLSS]: Loaded version 2.4.10 (NGX: 3.7.10)
2025/10/04 10:29:05 238317640 cb0f9693 [INFO Client 22600] [STREAMLINE][Reflex]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/10/04 10:29:05 238317640 cb0f9693 [INFO Client 22600] [STREAMLINE][PCL]: Loaded version 2.4.10 (NGX: 0.0.0)
2025/10/04 10:29:05 238317640 cb0f9752 [INFO Client 22600] [STREAMLINE][NIS]: Loaded proxy version
2025/10/04 10:29:05 238317640 cb0f9752 [INFO Client 22600] [STREAMLINE][FSR]: Loaded proxy version
2025/10/04 10:29:05 238317640 cb0f9752 [INFO Client 22600] [STREAMLINE][XeSS]: Loaded proxy version
2025/10/04 10:29:05 238317640 cb0f9752 [INFO Client 22600] [STREAMLINE][PSSR]: Loaded proxy version
2025/10/04 10:29:05 238317640 cb0f9771 [INFO Client 22600] [STREAMLINE][DLSS] Enabled: true
2025/10/04 10:29:05 238317640 4436f5ae [INFO Client 22600] [STREAMLINE][Reflex] Reflex Low Latency: ON
2025/10/04 10:29:05 238317640 4436f5ad [INFO Client 22600] [STREAMLINE][Reflex] Reflex Flash Indicator: ON
2025/10/04 10:29:05 238317640 cb0f9771 [INFO Client 22600] [STREAMLINE][Reflex] Enabled: true
2025/10/04 10:29:05 238317640 cb0f9771 [INFO Client 22600] [STREAMLINE][PCL] Enabled: true
2025/10/04 10:29:05 238317640 cb0f9771 [INFO Client 22600] [STREAMLINE][NIS] Enabled: true
2025/10/04 10:29:05 238317640 cb0f977e [INFO Client 22600] [STREAMLINE][FSR] Enabled: true
2025/10/04 10:29:05 238317671 da2b9991 [INFO Client 22600] [STREAMLINE][XeSS]: Loaded version 1.3.1 (XeFX: 0.0.0)
2025/10/04 10:29:05 238317671 cb0f977e [INFO Client 22600] [STREAMLINE][XeSS] Enabled: true
2025/10/04 10:29:05 238317671 cb0f977e [INFO Client 22600] [STREAMLINE][PSSR] Enabled: false
2025/10/04 10:29:05 238317687 55e61cdd [INFO Client 22600] [D3D12] Buffer Count = 2
2025/10/04 10:29:05 238317687 3a82126b [DEBUG Client 22600] [WINDOW] TriggerDeviceCreate
2025/10/04 10:29:05 238317703 99240e15 [DEBUG Client 22600] [SCENE] Height Map Texture: 930 x 930
2025/10/04 10:29:05 238317828 3a8211ca [DEBUG Client 22600] [WINDOW] TriggerDeviceReset
2025/10/04 10:29:38 238350875 3ef232c2 [INFO Client 22600] : Raxcyn has been slain.
Last edited by raxcyn#5267 on Oct 4, 2025, 4:51:46 AM
+1
This issue dissapeared at 0.3.1 for me.
5 times in one houer ....

FFS raxcyn#5267 check logs or tell me i'm stupid and need new hardware, i dont care ! just wanna be able to play this game !!
In my case, I have stopped finding this issue. I've managed to test it out on the following driver versions:

- 576.88
- 581.29
- 581.42
- ASUS Notebook Drivers (561.00 based)

Since 0.3.1 I've not encountered the loading logo of death. I do clean reinstall every time (the last cycle with DDU between versions to boot) and, while I feel the Vulkan performance was a tad bit more consistent than DX12, I've managed to run both API's without major issues. Between each driver reinstall I do the full shader cache clear, and delete the minimap folder just for completeness' sake.

I do still believe the DX12 engine render path is absurdly bad in optimization and performance - there is a constant shader hit that's really taxing.

Related to downgrading drivers again, this seems to only happen in the PoE engine, Diablo 4 and other games don't:
- Suffer any weird engine crash issues
- Suffer any performance penalties in DX12/Vulkan

I've also started annoying Nvidia directly with this issue, but being a single post in their driver forum, it get's passed over - will share the URL's so more people will complain and they'll acknowledge the issue and move the needle (If only to tell GGG to get their game up in engine coding for DX12):
581.47 driver thread - https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/575700/announcing-geforce-hotfix-driver-58147-released-93/3568058/
581.42 driver thread - https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/575454/geforce-grd-58142-feedback-thread-released-93025/3568051/
Exactly same thing here. Today I lost more XP than I gained... Unplayable.

GGG, Thanks for all your efforts, but this should be top of the list be now...
Guys stop posting your gfx logs, it's the same on consoles..
Same here random dc-s random error messages
Hi -

What you are experiencing is the following:

- POE2 is not crashing. The NVidia driver you are using has crashed. (black screen)

- POE2 detects the NVidia driver crash.

- POE2 builds a new game instance. (spinning gears)

- The game returns to you and you keep playing.

Loss of map exploration: If you have ever closed/exited POE2 while in a zone/map, then restarted POE2 in the map/zone, you will experience the same loss of map exploration. It's part of getting a new game instance.

GGG's Jonathan describes the research, conclusion, and fix in the video linked below.

Jonathan says the solution is to use a NVidia driver around 560 - I tried 560.81 and have gone for frequent crashes to zero, none, nada for two weeks straight. Link below.

Links:

GGG discusses the NVIDIA driver crash here:
youtube.com/watch?t=6487&v=LtHF35GOZhw&feature=youtu.be

560.81 drivers
https://www.guru3d.com/download/geforce-56081-whql-driver-download/

DDU
https://www.wagnardsoft.com/display-driver-uninstaller-ddu


DDU *completely* removes the current driver and its parts, which doesn't happen with NVidia's "clean installation" option. I boot in Windows Safe Mode and run DDU. You probably should also delete POE2 shader cache subdirectories as well - but I'm not sure if that's mandatory or not. I did.

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