Spears are wholly underwhelming, and parry is a meme
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All melee is meme.
It's so meme even devs play twister 1-buttoner and make an entire ascendency just for it. Just to not play melee. |
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Twister is insane, of course it's lacking variety but that's like most of the classes rn.
For twister, parry is very important until the end game. Parry into fang of frost, you create a frozen ground which makes your whirlwind slash and twisters extra ice damage + freeze build up. You can easily kill hard packs / bosses in the campaign with this setup. I use it for rare mobs + boss mobs. It's not clunky as well, all you have to do is holding parry button for few second until you get hit once, then fang of frost follow up with many whirlwind + twisters. Takes long for frozen ground to disappear. | |
" do you really need to play keyboard piano like that just to do damage? |
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" As long as there is not many buttons I think it's perfectly fine and better than 1 button spam. It just matter of how rewarding it is, this is what they failed to achieve so far. They want game to have combined buttons but then again in every league all those combined button builds were doing less damage than 1 button spam builds. If I am doing some combo, then I should be doing way more damage than 1 button spam builds, that's the end of it. AS long as they don't reward combo style gameplay, nobody will go for it even if you enjoy it. They also should make skills to be more seamless as well, for example while practicing my twister build, I am using few buttons not just 1 or 2, parry + fang of frost + barrage etc all of it. During a combat I should be able to press those buttons seamlessly, it should be smoother but it's not. Sometimes I press barage but it doesn't register in combat probably because I'm pressing something else, at least it should queue the skill after pressing it. Mini stun when you get hit is also annoying, it's like interuptting your setup and makes it more annoying. Sometimes you get interupted when you press the skill so it doesn't register. Obviously it's hard to follow up all of this while in combat so it's super clunky. As long as they make it rewarding and smoother, I believe combo style will be more fun and more prefered. | |
" That's already not really true though. The moment you get ice tipped arrows you can drop fangs of frost and the whole parry meme. Which means you use FoF for what a grand total of 8 levels from lvl6 (FoF) until lvl14 (ice-tipped arrows). Once you have that you freeze with ice-tipped arrows, you drop FoF. One of the main reasons for this is the lovely thing that fangs of frost is hyper anti-synergistic with parry. The more you chill an enemy, the longer you wait for a mob to hit you with a parry-able attack. |
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Changed the original post, instead of reworking parry, just ADD the swashbuckle skill to bucklers instead of replacing parry.
That way the 2 people who like parry can go and enjoy their lives and keep it. |
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36 hours until they reveal how they soft reworked spears.
/me continues to hope copium |
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Agree, parry is useless.
They should design the weapon skills around mobility(as it's a dex-weapon) so you can jump in and out of melee range quickly and build combos that way. Melee skills should power ranged skills and ranged skills should power melee skills. This would also reward the player for taking the risk of going melee to boost ranged damage instead of just staying ranged all the time.. |
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Mobility, parry rework, up the base crit chance (at least for melee skills).
And probably soft rework the following: - spear of solaris - elemental sundering (right now it's used as a shotgun tech with 20 self-shocking minions ... LMAO) - wind serpent's fury And when ground spears detonate, either by timing or by manual detonation, give us the full rewards. Why even bother making them manually detonatable if the reward for doing so is horribad compared to just getting a frenzy charge version of it. |
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" the world record was just beaten by a guy playing spears, using parry all the time. Its a skill issue, spears prob gettin nerfed |
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