Spears are wholly underwhelming, and parry is a meme
Pretty much every spear skill is dogshit, that's it, that's the whole post.
Only decent spear skills are: - lightning spear, now it's just OK - whirling slash + twisters, just because the new supports seem built for it, and filling a room with 200 elemental twisters does seem to work - rake for boss bleeding on a blood mage setup Everything else is a joke, and parry is the clown telling them. A random picking: - fangs of frost, requires you to parry --> nope - primal strikes, requires a shock constantly on a target to do anything, cannot shock itself, consumes shock --> nope - elemental sundering, more consumption bullshit - disengage, meme - spear of solaris, hahahaha, only works on a stunned boss, if you were to ever try it on a rare, it takes 5 business days to launch it, and then the rare just walks out of it Why is every ranged spear better with frenzy charges, even if they're a detonator skill. If I go through your obnoxious "vision" of throwing a spear in the ground and then jumping on it, the least you can do is give me the full fucking benefit of exploding it. --- Parry: just delete this shit or rework it to the following: Sweep your buckler in front of you, destabilizing enemies hit (scales with melee strike range), dealing damage and applying the parried debuff. Parried debuff causes enemies to have 50% less accuracy for the next attack. This attack builds up stun buildup on yourself. Counts all power of the enemies hit, for every 5 power you gain 1 stack of parry buff. --> Parry buff does the same as it currently does. Tadaa, now it's at least somewhat usable, and not every spear build will just run an armoured shield because it's 5000000x better, or a sceptre for more damage. Last bumped on Sep 12, 2025, 10:17:57 PM
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I use Primal Strikes a lot against rares, uniques, and bosses. It's far stronger than LS once the enemy is shocked.
My LS can shock. My Voltaic Mark can shock. My Thunder Lance can shock. Onve I see the shock, Culling Strike to dash and drop the Primal Strike. Rinse and repeat. I agree with the parry though. It's way way way less efficient. It's better to just run away or continue attacking. It would be nice if Parry is just like a big bubble. When enemy attacks you it auto parries 360 |
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The issue with parry is that's a duel mechanic. And you duel only bosses that have nothing to parry (most of them and the most dangerous ones).
My vision of a good parry would be : if you parry a projectile, you are teleported behind the attacker and if you parry melee it AOE stun in front of you. And add a cooldown on it if it's too powerfull mechanic to spam. I don't know the current state of frenzy generation so i won't suggest anything about. |
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The current state of frenzy generation is: take resonance and break armour for an endurance charge which becomes a frenzy charge.
Extremely healthy, nobody is using the generic way of generating frenzy charges, which is pretty hilarious. |
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I can't even imagine how many potential players they lost on the free weekend because they picked huntress. Early spear is the worst impression you can possibly make.
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I find Disengage good in a bleeding setup with Incision support gem that accelerates the bleeding.
Vision Disengage was a meme yeah. Well I am playing Bleeding setup that heavily utilizes Life Leech, Magnitude of Bleeding and Rage stacking. Elemental Spear skills just boring af. Maybe none of us saw the potential of those outside of braindead Lightning Spear. And yeah Bucklers are meme as well Last edited by default_mp3#9394 on Sep 7, 2025, 10:13:39 AM
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" Incision does not accelerate the bleeding FYI. If you use incision support, then it just applies a stack of incision after it has done its thing. If the skill also inflict bleeds it'll first consume all incision, apply the bleed, and then apply a single stack of incision. It's a whole other point that incision is pretty much thrash in its current implementation and probably also needs a rework. Or a support like: Incision II, same as current incision I + reapplies all stacks incision on the target if it consumes them. |
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Suggested changed for some, which numbers wouldn't make any better at all:
1. Primal Strikes First 2 attacks always send out a single spirit, refreshes shock duration. Upon hitting a shocked target with the melee attack, or standing on shocked ground yourself, the spirit will apply the shock to all targets hit. Final attack: stampede of spirits, consumes the shock on the target hit, counts as a detonator skill. 2. Fangs of Frost Boosted attack counts as a detonator (and rework parry) 3. Storm Lance Explosion from detonating the lodged spear now deals the same damage as the frenzy boosted one, also leaves shocked ground, bolts now have a +200% chance to shock targets, can just take this off lightning spear. 4. Explosive Spear Explosion from manually detonating the spear now does the same as a frenzy charged spear. Timed explosion remains the same as it currently is. 5. Ice-Tipped Arrows Now works with the thrown spears which lodge in the ground (not with the following lodged effects), this is probably a bug, but the skill is so garbage/useless atm, could as well bug-fix it. |
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The sad thing is that what they did to Sorc in 0.3 is an indication that this is exactly what they want so I wouldn't hold my breath about spear being fixed.
Edit: brain farted Last edited by Arcadia#3923 on Sep 9, 2025, 8:56:31 AM
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Fangs of Frost is totally fine and pretty good, too bad they nerfed the range.
Tech guy
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