Yet again a deadeye league

Which i think GGG has thought about...the amount of tangibles/proxies/teleports/burrows/walls makes it hard to go fast on a lot of builds


It's a weird situation to be in for someone who homebrews, the design of the game seems to be at odds with itself. I would play melee but that is designed to be toxic so i think about playing range and it's the same issue.
Last edited by gr0o0ve#1473 on Sep 7, 2025, 10:07:38 AM
I don't understand their mentality.

They want slow and meaningful combo style combat.

But all game activities like Abyss, Breach, Ritual etc involve attacking entire screens of mobs at once that spawn over you from all surrounding places with no space or time to even kite them.

And you die if you don't wipe the whole screen in 1 hit else they 1 shoot you before you get to press 2 buttons in a row yet alone do a combo.


It's like the devs are saying only zooming build can do end game content but we don't want you to play them.
The way abyss mobs spawn from the pits in maps is super toxic and intentional, sure it's trivial after the first time, but they just spawn in a clump surrounding you. It's not even the poe1 animation/style haha.

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