0.3.0b Hotfix 2

-Still can't move Navali in hideout
-Still can't progress atlas at all due to Dannig bug still
-Still can't access maps I am touching from all sides
Last edited by YourPersonalTrap#2789 on Sep 5, 2025, 11:24:19 AM
Siphoning strike doesn't seem to work properly since patch. It almost always takes 3 hits to proc the shock consumption. Unplayable skill right now.
I can't progress excavation site (act 4) after defeating boss. GGG fix this
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It certainly feels awkward when my mandibles are sitting around in the middle of a pack of enemies not attacking because I'm slightly too far away.


Yeah, they were changed to have a much shorter leash. If they're more than about half the screen length away from mobs, they'll just stand there until you get closer. If they're more than about half the screen length away from you, they'll try to run back to you even if there's a mob right in front of them or they're surrounded by mobs and can't move, causing them to just stop attacking.

They also had janky collision changes that make them get stuck inside each other, get stuck in hallways, and get stuck in doors, making narrow corridor maps suicide for spectre builds.

This wasn't the case of a streamer complaining about an unannounced change and immediately getting them fixed. This was GGG forgetting to add the removal to the change log, backpedaling in response to minion player feedback, and reimplementing the intentionally removed minion after neutering it by changing its behavior and adding broken collision bugs that were fixed for all spectres in 0.2.0 (after months of complaining).

The PoE2 playbook has been nerfing everything that isn't the build of the month into the ground and claiming it's "bug fixes" when they're not bugs at all.


That is my big question... is lightning supposed to scale in a stupid fashion or is this not a bug? Why always lightning? Do you even know what you are doing? These are all questions that come up.
The Skin Transfer consumables still don’t work at all in Poe 2. It’s been a whole week at this point. Will there be a patch for it?
Gore Spike on Blood Mage doesn't seem to be working


This funny guy just decided mid-combat that he aint getting paid enough for that shit and flew through the tower down onto the trees, then went up to who knows where.

Monk spirit skills are not working
Dear GGG

Why are my ant minions often not attacking stacked up unable to move after the recent patch to fix your mega blunder?

What's the point of minions if they don't work?

They were perfect before your overzealous meddling and this was the first time i ever had fun in poe2.

I understand the haste aura was unintentional, but making working minions now get stuck in doorways and on terrain is reeking of middle management not wanting anyone to have fun except the authorized meta approved by the bosses.

Please fix minions and revert their behavior to previous state.
Hello GGG, i was really disappointed about Fleshpierce specter with SPEED AURA deleted from the game. I understand that many other classes, non only summoner, use they to get aura, and maybe it was little bit. BUT that what im offer to solve this trouble, and make game MUCH MUCH FUN.

1. This specter anyway was high spirit cost, and give you only 1 AURA. For example companions give you 2 Aura. But anyways, that what i offer.

Corrupted gem lvl 21 bind specter, can now summon unique version monster, such as Fleshpierce and you can add more fun specters version with that mech. This one also solve problem with price for Perfect jeweler orbs, and Uncutskill gem lvl 20, make them cost more, for long game progression.


P.S Please GGG, Fleshpierce was most fun thing i ever played on summoner, we need more UNIQUE monsters like Fleshpierce.


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