so many whiners and crybabies complaining about the game
If i buy something, im allowed to critique it lol. This league is garbage....
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" But...but all of the streamers (whos livelihoods and identities depend on it) said it was good. |
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" For a very long time it was the same thing directed at D3. Whenever someone pointed how badly the gem sockets hamstrung an otherwise good loot system, Poe elitists would all say you want everything handed to you go play D3. Now here we are in Poe2 the gem sockets have been removed from loot, and they're slowly adding cooldowns and conditions to skills, which was the exact thing we used to criticize about D4. Yet people are still defending it. So what is the narrative? Is D3/D4 a stain on the genre that GGG should do exact opposite to. Or where they masterpieces since GGG are now copying them and being praised for it? |
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" don't streamers make their living by creating sensation? the anti TV turned into full TV establishment on steroids. its very funny imo |
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" Good points. I think the true narrative is these folks are whiners and anything that doesn't suit their needs is a big letdown. They don't like GGG's vision. They want their own vision. Again this is directed to the whiners. I have nothing against legit concerns. |
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" Hard agree. The game needs to make more room for hybrid builds. The way it's structured now forces people to play the same "obvious" builds for certain archetypes. For example, I experimented with the pathfinder to find different ways to cause poison damage or dots but everything else other than taking straight physical damage gimped my build, and now that I'm full physical damage, I absolutely wreck everything. I believe that the skill tree is still too restrictive in this sense. Giving us more options in it was a step to the right direction but it still seems that it isn't enough. It does damage the game when it's advertised as something where you can truly create your own build just to realize that it does zero damage and makes the game a frustrating experience. |
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OneManaLeft said it best with this (this is a summary of what he said): "Notice how almost all of the new gems don't get used? Instead, the core gems from POE 1 that got imported are used almost all of the time? That's because no one wants a build that only works a % of the time"
That is their new mantra. The skill tree, gems, even gear. It's all x% to do the thing you want it to do. The end result is not fun. Adjust the actual thing, not the % chance to do the thing. Personally, as a spell-lover, I think the infusions are a really cool idea, they just need to not force that gameplay style on an entire class. Not every spellcaster should be required to care about infusions. Also, they need to allow for infusion generation more easily and earlier on in character progression. I managed to slog through to Act 4 with fireball as my payoff spell, but I spent a few hours on some boss fights. 20 minutes of evading everything and doing zpds only to screw up once. Then, rinse and repeat. Now that I'm in Act 4, my infusion generation is really starting to kick off and I'm having a lot more fun. Finally, MoM needs a buff. There's like one or two nodes on the whole damn tree increasing %mana. Why? Would 5 more of those nodes really make/break balance? I don't understand, genuinely. But yeah, I can't wait to take my tanky Chrono into end game and see how much dps I can squeeze out of it after going full tank :) Definitely an improvement over last league, but I think I disagree with quite a few decisions from a balance perspective. |
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This game feels like trash.
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" Streamers are all just ads now. |
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Really kicked a hornet's nest with this one.
For what it's worth, I played PoE1 since the very beginning, have thousands of hours in it, and I think PoE2 is the better - and more challenging - game. It's not necessarily more "difficult" per se, just more challenging in that PoE2 requires you to know how to build, and how to play, whereas in PoE1 you can build a toon to be so powerful around one particular skill that the 'play' portion is muted to the point of turning the game into a meth-infused version of a seizure-inducing cookie-clicker casino. Some people like figuring out puzzles, and other people only see puzzles as roadblocks on the way to cosplaying as a casino-god. Someone should tell them that they depend on puzzle-solvers staying interested in a challenging game, because after-all, someone has to come up with their casino-god builds - and they're too busy pestering the devs to make the game easier to do that themselves. Last edited by karsey#2995 on Sep 3, 2025, 3:49:23 PM
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