POE 2 Feels Unfriendly to New Players

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What complete and utter garbage. Just because you can't make your build work, doesn't mean there's only one "viable" build.


I think we might have some challanges with reading comprehension here.

If you're going quote words like "viable" maybe make sure I actually used it; which I didn't.

Additionally the build does work? Where did I say it didn't? It kills T4s no problem and clears the majority of juiced maps without issue.

The point I was making is that without a build that literally clears screens further out than you are now many map modifiers, despite having solid defenses, are near impossible or more often than not a one-shot despite 12K+ ES and capped res.

So now, remind me; what skills can Sorc make use of - as an example - to achieve said off-screen pre-clearing of mobs? Would that be Spark perhaps?
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skill choice is literally an illusion


The same skill. That's been doing the same thing. For 3 leagues now. It's being done out of necessity because no tuning or improving of defenses can possibly keep up with what the map affixes present in terms of incoming damage. The only solution is a built that kills them off-screen while they're literally inert.
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defenses are an illusion


Which brings me back to:
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Old. Boring. Stupid.


Try and not make assumptions since I imagine you know what that makes you.
Last edited by akkarin#2773 on Sep 11, 2025, 5:51:21 AM
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Guys, this isnt about making the whole game easier. It's about making the start a little bit easier. I also have friends who were interested in the game, but when they tried it out on my account (each made a new character), they said, it's too hard for them in the beginning and it was more frustration then fun for them. And usually that's because they dont understand the mechanics or how important certain stats like res are. The game doesnt teach you much and it also doesnt give you much, leaving you completely at the mercy of RNG.

I know this is early access and there may be changes to that coming, but I just want to point this out now.



Guys, this isnt about making the whole game easier. It's about making the start a little bit easier.



YE. You guyz took a "feel unfriendly to new player" into a "gnagnagnagna game too hard D4 better"


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Guys, this isnt about making the whole game easier. It's about making the start a little bit easier. I also have friends who were interested in the game, but when they tried it out on my account (each made a new character), they said, it's too hard for them in the beginning and it was more frustration then fun for them. And usually that's because they dont understand the mechanics or how important certain stats like res are. The game doesnt teach you much and it also doesnt give you much, leaving you completely at the mercy of RNG.

I know this is early access and there may be changes to that coming, but I just want to point this out now.



Guys, this isnt about making the whole game easier. It's about making the start a little bit easier.



YE. You guyz took a "feel unfriendly to new player" into a "gnagnagnagna game too hard D4 better"




Yep, the topic completely derailed into the "git gud" bubble.

Games usually start with a low difficulty curve and then exponetially rise until endgame. This helps to understand the mechanics of skills, enemies and bosses and helps you to overcome bigger challenges in the future. PoE2 however wants you to understand everything right after the first map (beach). The game explaines inventory, skills, dodge, potion and block (if you have it). That's it. If you are a veteran, it doesnt matter much, because you know most of the things. But new players? For them it's really hard to get into the game. Because the frost witch already more or less "one-shots" you when she freezes you.
Yep, act 1 feel designed for races and speedrunners, not begginners. That why i proposed a prologue tutorial thing, cause i like the act 1 run.
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YE. You guyz took a "feel unfriendly to new player" into a "gnagnagnagna game too hard D4 better"



nah nah, closer to "gnagnagnagna game too hard, still better than D4"

seriously though i gotta agree that the initial difficulty curve needs to be smoothed out and my bad if i came across as anything more than that.
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Welcome to Path of Exile. It is hard. Learn to make currency (Divines mostly) and you'll be good.


Also, check youtube for trusted streamers.


Yeah that's not really the issue. Copy-pastaing builds from streamers shouldn't be the answer and given the title of this thread relates to new players I'm not sure the answer to their issues should be "make currency 4hed" and "go watch a streamer so you can play the game".

Currency and builds aren't exactly a concern for me with the exception of ludicrously tuned Waystone affixes which (as you'll see above) is the main thing I was complaining about.

The "streamer" solution to that problem is clear off-screen before mobs even become active and that's where the other points come in and is exactly why over a third of the player base are Dead Eyes.
Last edited by akkarin#2773 on Sep 11, 2025, 6:00:55 AM
Yeah i think "unfriendly" defines path of exile perfectly, it's a little bit better in poe 2 but it's generally not a good game for first time players

And i still can't tell if GGG just doesn't care that much about new players first experience or if it's something that they're just not good at, which is weird because their business model is based on seasonal content and 1 time purchases, like, at some point most veterans players will stop spending money on the game bcs there's no more convince for them to buy right? I know there are a lot of cosmetics but..
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Vyend#2601 wrote:
I know there are a lot of cosmetics but..


As one of the relatively new players, I can very sternly say there's not a single cosmetic in the game that makes me want to buy it during early access. The fact there's a crab armor cosmetic for $56 (before the 'save discount', making it $45) is ridiculously hilarious to me. If the cosmetics weren't close, or often more, to what it costs to access the game to test it for them then maybe. But yeah.... not a good selling point to new players there either. The moment I opened the shop and realized the prices of cosmetics, I never opened it again unless there was a stash tab sale.

Stash tabs on the other hand? Those go on sale and make sense. I'll eat those up.
Last edited by FateOfNines#4224 on Sep 11, 2025, 6:34:21 AM
The difficulty curve is just completely the wrong way around.
Start is the hardest and it gets easier over time.
I know GGG wanted to make the campaign harder for a while in PoE1, but I think this is a bit too much.
personally feel like poe 1 is casual friendly. poe 2 is just mess, its dont know what its want. currency system is awfull in poe 2.

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