New New Evasion Changes (Aug-29)

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isamu999#5851 wrote:
I guess that's one way to make armor better, make evasion rating worse.
Let's hope it's not a crazy reduction in evasion rating with the new formula.


I imagine this is a substantial nerf. The fact that they're building in the acrobatics effect probably means the reduction is huge. But, idk, I'm kind of okay with that. They seem to be trying to make surviving stuff more active/dodge and less passive/"auto-avoid" everything, as evident in the block changes as well.

I'm sure this is going to cause some whinging when people read the notes, but we'll see if its better for the overall design in the long run.


Would be funny if over the next few patches they end up making armour reduce all damage types including dots/degen and make evasion have a chance of dodging dots/degen. Maybe it'll finally be in line with ES stacking.
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isamu999#5851 wrote:
They just dropped this in the patch notes.
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Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?



By that wording maybe but i seriously doubt you will be able to evade spell hits now. But who da fook knows at this point lol But if you can and they said the formula has been reworked gonna mean you need a butt load of EV to be effective probably.


You were always able to evade spell hits in poe2. That's not new. What's new is that you can now evade aoe.
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isamu999#5851 wrote:
They just dropped this in the patch notes.
"
Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?


EDIT: New formula announced by dev.
https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb/


"NEW: Player Evasion now works on **ALL HITS** except boss skills that have a red flash."

**ALL HITS**,... so spells as much as attacks, yes, which was the normal way evasion worked.
But they literally made acrobatics a base passive for everyone, in which you don't have to invest further. So evasion gives us now the properties of acrobatics without the -75% penalty to it. Just insane...
Yea through the formula we will prolly need a bit more evasion rating now in the first levels or to get to the same amount, but I doubt they made the effectiveness of evasion on the same ground as acrobatics.
Last edited by Ondrugs#1147 on Aug 29, 2025, 9:17:27 AM
This is confusing because spells always hit, they dont have accuracy, right?

So spells are now attacks??
Last edited by IILU81II#8410 on Aug 29, 2025, 9:30:58 AM

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