New New Evasion Changes (Aug-29)

They just dropped this in the patch notes.
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Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?


EDIT: New formula announced by dev.
https://www.reddit.com/r/PathOfExile2/comments/1n2tefy/comment/nb8wufb/
Last edited by isamu999#5851 on Aug 29, 2025, 3:18:17 AM
Last bumped on Aug 29, 2025, 9:30:00 AM
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isamu999#5851 wrote:
They just dropped this in the patch notes.
"
Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.


In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?



By that wording maybe but i seriously doubt you will be able to evade spell hits now. But who da fook knows at this point lol But if you can and they said the formula has been reworked gonna mean you need a butt load of EV to be effective probably.
Last edited by argoniashawks#7828 on Aug 28, 2025, 9:17:04 PM
I'm also wondering if it's just a typo on the spell portion but spell suppression isn't in PoE2 yet soooooo.... maybe? XDD
Its "acrobatics" which is why that is being removed from the passive tree. This is basically the same change they made with block. It applies to all hits (even spells}. It seems that they are reducing the amount of hits that you can evade before you are guaranteed to get hit though.
I guess that's one way to make armor better, make evasion rating worse.
Let's hope it's not a crazy reduction in evasion rating with the new formula.
"
isamu999#5851 wrote:
They just dropped this in the patch notes.
"
Player Changes

Player Evasion now works on all hits except boss skills that have a red flash.
The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.
In PoE1 evasion only works on attack hits.
Does this mean it works on spells as well since it says ALL HITS?!
In PoE2 you always could evade spell hits, but only from projectiles (without Acro). Now you can do so from all hits, including AoE, but not from telegraphed boss skills.

"
isamu999#5851 wrote:

Also evasion formula has been changed. It's sounding like deflection is going to be even harder to get given it's a portion of your evasion rating.
Thoughts?
Evasion formula calculates % chance to evade by comparing evasion rating and accuracy. This change doesn't affect evasion rating value (which deflect cares about).

ed. grammar/typo
Last edited by MonaHuna#6449 on Aug 29, 2025, 4:47:12 AM
By the way they worded it I think they are talking about the hidden diminishing returns numbers not the evasion rating.
Depending on how much they changed the formula, this could be a huge endgame buff.
It's probably worse during early and midgame tho.

If u played with Acro before in PoE2 u know that it's broken. The only thing that was bad about it was the low life pool, which is what deflection is for. (more ehp)
PoE2 0.3 Character: https://poe.ninja/poe2/builds/abyss/character/Sadaukar-2191/Acidic_Sadaukar

PoE2 0.3 PC performance tweaks: https://www.pathofexile.com/forum/view-thread/3852015
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Sadaukar#2191 wrote:
Depending on how much they changed the formula, this could be a huge endgame buff.
It's probably worse during early and midgame tho.

If u played with Acro before in PoE2 u know that it's broken. The only thing that was bad about it was the low life pool, which is what deflection is for. (more ehp)



Exactly what I'm thinking
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isamu999#5851 wrote:
I guess that's one way to make armor better, make evasion rating worse.
Let's hope it's not a crazy reduction in evasion rating with the new formula.


I imagine this is a substantial nerf. The fact that they're building in the acrobatics effect probably means the reduction is huge. But, idk, I'm kind of okay with that. They seem to be trying to make surviving stuff more active/dodge and less passive/"auto-avoid" everything, as evident in the block changes as well.

I'm sure this is going to cause some whinging when people read the notes, but we'll see if its better for the overall design in the long run.

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