In case you missed it - Witchhunter update
" Source: https://www.pathofexile.com/forum/view-thread/3826682 Absolutely insane. That amounts to 124 weapon set skill points, meaning we can create two separate trees with virtually no limitation. Two characters for the price of one, SALE NOW ON! Last bumped on Aug 30, 2025, 11:53:33 PM
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Yeah noticed, i'm confused though because we still need 1 skill point to assign 1 weapon set point....so having 124 weapon set points means we need level 100 for max benefit of course but are we forced to split those weapon sets point in half?
I mean they're not extra points right? Last edited by IILU81II#8410 on Aug 27, 2025, 5:44:43 AM
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" You are not forced to use the weapon set points at all. So there's 0 downsides to having that ascendancy notable. You can choose to assign a passive skill point on both your weapon slots. Given the amount it means you basically can have 2 passive tree's, one for each weapon. It's nutso. Last edited by MeneerDoktoor#7433 on Aug 27, 2025, 5:59:56 AM
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" Yeah i did some weapon sets stuff with a witchhunter but it comes to my mind that: Let's say i had 8 unassigned skills point on weapon set 2, i wasnt to able to freely assign them but i had to have 8 free skills point too to do that. thats what's confusing me about the 2 different trees in 1 character. |
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" Correct, weapon points are not extra points, they are transformative points. They merely split a single skill point into two, with each operating separately depending on which weapon is active. I think the easiest way to think about it is, a weapon point turns a skill point into twins. A boy and a girl. Both are born of the same skill point, but operate independently. He likes playing with crossbow bolts, she likes playing with totems. We are the parent, switching our attention between the two of them. If we were to use weapon points exclusively (i.e. transforming every single available skill point), we would effectively have 122 girl nodes and 122 boy nodes branching across different parts of the tree. Somebody can correct me if I'm wrong on that last part, but it definitely sounds like that's the case. |
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" Thats correct, i had to respec to test it and understand, can confirm that as long as you have avaibale skill points you can split one in 2 weapon set points. So when you grab that ascendancy passive you are forced to a full respec to start branching in two different paths, maybe grab same attributes points while pathing so you dont mess up, got it and very cool. The only issue here is that, like in your example, if my weapon set 1 is crossbow and weapon set 2 is totem: If i place down a totem on a dual wield setup (1h maces) with +10 melee levels for totems and every other passive related to totems and then i swap to crossbow totems lose those +10 levels because i'm not handling maces anymore. That was my main problem with weapon swap and the reason why i abandoned a different weapon setups. It even happen with 2 crossbows that if you place down artillery ballista on set 1 with +7 projectile level and swap to let's say Last Lament then ballista lose all the levels. This is a big issue, at least for me, because it doesnt make much sense to play weapon swap if the skill you use only grab stats from the weapon being currently handled. Dont know if you understand what happens but you can test and see it on your own. Last edited by IILU81II#8410 on Aug 27, 2025, 9:55:45 AM
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" Hmm. Totems and Ballistas should be retaining their snapshot state, i.e. the modifiers that they have at the moment of their creation. So weapon swapping shouldn't affect them. Interesting. I'll give it a test later. |
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" its within their skill synergy strategy. It was worthless for combat skills before they removed the weapon swap delay. I used it on utility staff when I focused on duration and AOE size which was useful for curses and sigil of power. But now you can have fully specced fire skill on one tree and fully specced cold on other and use two weapons with each fire and cold, getting full benefit of the tree |
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" After some further testing i can confirm they lose the levels on weapon swap but appears to be a visual bug, the damage on the tooltip it's the same on cast and before weapon swap, my apologies. Last edited by IILU81II#8410 on Aug 28, 2025, 7:21:06 AM
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" All good, and that's good to know. You had me worried for a second! Onward with the build building. Not long now. |
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