Content Update 0.3.0 — Path of Exile 2: The Third Edict

seriously, amazing work guys
/clap

ty!
Nice, have high hopes for .3
The move away from individual element curses to a unified curse along with the other changes is not only a nice boost to skill synergy but also team synergy and that in my book is a huge W.
question tactictan passive The Cannons, Ready! will it still only make totems attack using projectile attacks?
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question tactictan passive The Cannons, Ready! will it still only make totems attack using projectile attacks?


If they didn't stated anything about that in notes than you can assume with 90% that this line is still the same.
More stronger and less white pollution screen mobs = heathier game experience.
Did they say if concoction skills were going to work with auras again like Wind dancer or heralds? if not those builds are still pretty dead.

The magma spray change make 0 fuckin sense
it was

"It now has 6 to 8 Added Fire Damage per 15 Armour on Shield "

it's now

"Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield "

Whats the fucking point since no one run evasion on shield especially as a magma barrier user? wtf is wrong with you keep burrying this spell?
New content looks amazing. However, I feel conflicted about many changes. Looks like POE 2's gameplay identity crisis is being resolved by turning it more into POE 1, which I personally think is pretty unfortunate. I'll give it a shot nonetheless.

Build variety is getting better thanks to lower stat requirements (thank God) and more freedom with support gems. Still, I was really hoping to see more skills usable across different weapon types. Unfortunately, in a few cases, the exact opposite happened (palm skills).

I'm also a bit disappointed there's no new class or weapon. But I guess it's just not ready yet. Oh well, it is what it is. Better than rushing things.
Last edited by Lobo#4398 on Aug 21, 2025, 6:16:01 PM
MIAOMIAOMIAO
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TizeNO#2673 wrote:
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question tactictan passive The Cannons, Ready! will it still only make totems attack using projectile attacks?


If they didn't stated anything about that in notes than you can assume with 90% that this line is still the same.


So you are required to weapon swap a crossbow to use any other totems? Does GGG know how insane that sounds or was it an oversight. I hope for the love of this game its the latter.
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Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides 0-10% chance to not remove an Infusion but still count as consuming them (previously 0-2% more Damage for each remaining Chain).


The numbers for the updated arc are based off of the pulse damage, which was removed.

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