[3.27] Fire Trap of Blasting - tanky, all content
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     Thanks a lot! Mapping looks decent. Probably even possible to fit in self-chill with a few tweaks at some point! 
    
    
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     Unannounced change present in json passive tree file:  
    
    
Trickster (Ascendant Node) was buffed, now it provides "Nearby Enemy Monsters' Action Speed is at most 90% of base value", (from 92%). It will be slightly easier to dodge boss mechanics. Surprisingly, Assassin wasn't changed at all, so we stay on Guardian/Trickster.  |  
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     Are you still playing this build? Any update? 
    
    
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    " I rarely play the same build twice leagues in a row, now I'm trying something different. But update is here, all trees are modified to 3.27 and added grafts section: Grafts 
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        	Go for even extra tankiness! 
        1) One with Preserving Stillness - extra damage buffer, doesn't mess with Guard skills cooldown. 2) Second one with tender Emprace - we're at low life constantly, it tremednously helps with degens and constant endurance charge generation is nice too.  |  
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     Thanks for the Graft information. 
    
    
I am having issue with not enough mana to cast fire trap after reserving all the aura. How do you solve mana problem?  |  
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