[3.27] Fire Trap of Blasting - tanky, all content

Thanks a lot! Mapping looks decent. Probably even possible to fit in self-chill with a few tweaks at some point!
Unannounced change present in json passive tree file:

Trickster (Ascendant Node) was buffed, now it provides "Nearby Enemy Monsters' Action Speed is at most 90% of base value", (from 92%). It will be slightly easier to dodge boss mechanics.

Surprisingly, Assassin wasn't changed at all, so we stay on Guardian/Trickster.
Are you still playing this build? Any update?
"
Are you still playing this build? Any update?

I rarely play the same build twice leagues in a row, now I'm trying something different. But update is here, all trees are modified to 3.27 and added grafts section:


Grafts

Spoiler
Go for even extra tankiness!
1) One with Preserving Stillness - extra damage buffer, doesn't mess with Guard skills cooldown.
2) Second one with tender Emprace - we're at low life constantly, it tremednously helps with degens and constant endurance charge generation is nice too.
Thanks for the Graft information.

I am having issue with not enough mana to cast fire trap after reserving all the aura. How do you solve mana problem?

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