This is really getting frustrating...
I'm not trying to be a dick here, nor am I spewing hate or toxicity just for the sake of it - but I can't be the only one that is tired of the super-elitist gatekeeping mentality at the top of GGG? Mark said it himself - he prefers to have a 1000% percent difference in reward between the top 1% and the average endgame player. So he, and ~ maybe 1000 other players who are THAT good get showered with loot and currency - while everyone else is kinda screwed.
I just died 5 times in a row to Uhtred in a T17 citadel map. No crazy mods (was actually really lucky on the mods) - but I am not a bullet hell master - I suck at them. I loathe being forced to interact with bullet hell mechanics - I simply don't have the reaction speed and nerves required for them. I am 46 years old - I'll never have those reflexes. Practice has absolutely nothing to do with it. I've been gaming for 40 years, I'm as good (in general) as I'm going to get. It is infuriating that they design bosses with lightning fast wide-area attacks that are incredibly difficult to dodge AND they lower your resists, stun you, freeze you (even when freeze immune) and make it so that every hit substantially reduces your chances of recovering or surviving - so that after 2-3 hits, you are almost guaranteed to die. (Stats-wise - I have about 140k ehp, 10-12m dps, res: 78/79/78/75, 6.5k life. 1000~ regen and a fair amount of phys as ele defensive conversion)) In a game that is all about build diversity and playing it the way you want - why does all top tier content have to come down to "be a micro god or suck it, scrub."? The whole attitude reeks of a toxic elitist gamer mentality, and is incredibly frustrating. I understand that a certain type of player wants the game to be "hard" - the challenge is what makes it fun for them. But lets be real - if you are in the top 1% - this game is NOT hard for you - you can make such game breaking builds that you melt everything 3 screen lengths away. Your challenge has to come from somewhere else - hardcore mode, SSF, ruthless - etc. If the game is balanced around that level of skill and knowledge, I am never going to be able to do all the content, and that is frustrating. Am I missing something obvious? Other than faster reflexes (which I really can't do anything about) is there something that makes these bosses with aoe action-speed lowering attacks manageable? Last bumped on Jul 19, 2025, 2:44:40 PM
|
![]() |
" There's also the fact that no one can check if every player has the same game files installed, since the only authority on verifying that is the server. The rules just seem to be different between casual players and those who are the most vocal on these websites. When it comes to the game rules and experience that we all know, together with the basic math that we all know, the equation seems to yield different results for (almost) the same thing that two people do, assuming that the results are indeed what they're claimed to be. I'm usually not interested in someone else's progress and performance, but when I see that even my best attempts are a lot of times just below the minimum level of the bar, I tend to get sore. Best thing to do - take a break from the game for a couple of years and come back afterwards to see if it's the same. Then repeat. |
![]() |
" I'm very interested about how you managed to obtain these huge numbers, as for me they're just a very distant fantasy. It can't be the passive tree or the gems, so is it the gear? Please, I need to find the missing puzzle piece that has eluded me for so long and finally admit that I've learned something worthwhile from this forum. EDIT: Take life for example, I counted a total of +800 to max life from your equipment. You have 190 STR, while I have 310 STR on my Gladiator. I have 135% increased max life from the tree, you have 165% (hope I counted right). I have a total of 4k life right now and I have some meager life from my gear, which I didn't include in the comparison. Where's the puzzle piece that I'm missing? Last edited by Hitman473107#7521 on Jul 18, 2025, 3:44:45 PM
|
![]() |
" maybe because his gear is actually decent and yours is - literally - terrible :/ your body armour is ~600/600 (at lvl 93!). it is LESS than a white Conquest Lamellar. at lvl 93 you should be able to buy, find or craft items like these: before excuses ('ungodly expensive', 'high end' etc): - get a base: https://www.pathofexile.com/trade/search/Mercenaries/095mP37fg (ilvl86, 90th percentile) for like 10 chaos - spam 'defense' re-rolls with harvest (farm your own juice) - congrats, you have 3500 AR 'starting' chest that will allow you farm some more to craft something better. it is this easy, no excuses. (or buy ready chest outright for few chaos more) the same applies to gloves, boots and helmets - GiantSlayer Helmet EASILY rolls 1500 Armour ALONE, 2100 if you forego life roll. your helmet gives you 4 resist rolls, no armour, no life there is NO REASON, NO EXCUSE to wear non-T1 bases in glove, boot, helmet and chest slot (other than uniques or VERY rare fractures) one WHITE T1 base (like GiantSlayer Helmet) gives you more armour than all your current pieces COMBINED i wont comment on links (all over the place, most are functionally worthless), flasks (you rarely if ever need life flask, you miss A LOT of power wasting your flask slots on mana and life - these should have been solved via tree/gear) and weapon (this is 1c unique even if rolled to 195% - buy top roll you can afford. and this weapon makes sense ONLY if you build around stun - you dont) but if you wonder why you have low HP (and damage, but that - again - is yet another and serious problem) - you dont have life on most of your pieces here is my old Settlers gladiator using garbage skill - https://pobb.in/RtZcWTi7o2JO you have A LONG road ahead of you, right now this character of yours is all over the place, and while is technically lvl 93, its power is more like 63 regarding OP: - unless you are mechanically skilled (and you admit - you arent) you have to cheeze the action slowdowns with juggernaut, trickster or merc with Garb of the Ephemeral. action slows (and slows in general) are very dangerous and there is little defence. cheeze them or simply avoid fights with these. attempting T17 without action slow protection i find HIGHLY reckless Last edited by sidtherat#1310 on Jul 18, 2025, 5:13:06 PM
|
![]() |
" Yeah, it feels bad if u play an ascendancy that doesn't have the opportunity to get immunity to action speed reduction when running T17s, especially when u juice them with delirium aswell. In Settlers I played a Berserker and I specifically bought the jewels for Unstoppable just to make T17 with deli somewhat fun. This league as Champion it really sucks. I don't think I'll ever run a deli juiced T17 with that char... unless I feel like getting punched in the face for a change. I also can't make use of Garb, because my merc can't use Int items, unfortunately. |
![]() |
I took a look at your build and the most glaring issue is the lack of sustain.
1k regen isnt nearly as powerful as it sounds unfortunately. Then I tought a bit about how I would build this for endgame purposes with a strong focus on defense, didnt care about dmg as much and the build may have lost dmg in the process. PoB: https://pobb.in/slpQ7ycX4kXV As you can see phys max hit is 20k, the ele max hit values are well above 60k and the total EHP is roughly 1.3 mill. I also made sure instant leech, some regen and 2 passive recovery methods would apply, in this case Aegis´ instant ES recovery on block and Divine Shield. Both of which do synergize very well with Molten Shell because they do benefit from having a good amount of armour. So I also added a timeless jewel to convert mana into armour and an amulet to bypass the expected manacost issue. Next stop is the clusterjewel setup to ensure some dmg, lightning penetration and ailment effect as well as more armour, endu charges and some more block. Its just a tiny bit of block but its just enough to remove the need for Rumis completely, so you could run a normal granite flask if you wanted to. Unfortunately this screwed multiple things in your build: - No more Impulsas, so clearspeed will be worse - Thread of Hope didnt help with res (cheated in config to fix that) - Arcane Surge wont work anymore because the amulet results in no more mana being spent - I dropped almost all or all of your jewels - Attributes didnt quite work out but its close enough and fixable I didnt bother to replace your gear, which should be either pure ES or AR/ES gear and thus result in more tankiness. This isnt a finished build or anything like that, its more like a blueprint. Switch things around as you see fit but it is way more tanky than your version and will survive stuff your current version wont and thats pretty much all I cared about. |
![]() |
" No, I don't. " Yeah, his gear is superior, that's obvious. And I think I actually said it. Now, for the actual calculations, if you will. I said: "Take life for example, I counted a total of +800 to max life from your equipment. You have 190 STR, while I have 310 STR on my Gladiator. I have 135% increased max life from the tree, you have 165% (hope I counted right). I have a total of 4k life right now and I have some meager life from my gear, which I didn't include in the comparison. Where's the puzzle piece that I'm missing?" Please tell me what generates the boost from 4k to 140k and I'll actually end up learning something. So far, it's the usual style of being minimized with no actual argument more than "that one is godly, this one is trash". Let's grow up and do the math now. Either this game is trash because your gear makes 10x more of your life than your actual character, or there's something else that doesn't add up. I want to reach a conclusion, whatever it is. Last edited by Hitman473107#7521 on Jul 18, 2025, 6:04:01 PM
|
![]() |
" HP =/ EHP https://www.poewiki.net/wiki/Effective_hit_points |
![]() |
Ok, I'll do it for you.
Let's consider that we both have the character level 93. Witch 57 + 92 * 12 (life gained per level) + 19 * 5 (STR bonus) + 800 (gear) = 2056. 2056 * 2.7 (increase bonus) = 5551. Not 140k. Duelist 62 + 92 * 12 (life gained per level) + 31 * 5 (STR bonus) + 0 (gear) = 1321. 1321 * 2.25 = 2972. I have 4k because I do have some extra life from gear. Thus, either I missed out on something or I don't see much of a difference in what is supposed to be, between the two characters. Where's the anomaly? |
![]() |
" Really? Ok... so, this is what all of you were talking about up to this point. You consider someone who has actual life and damage displayed to be a hundred times inferior to someone else who adds all the other variables that he can find (real or imaginary) and call it total life/damage. Ok, at least I now understand where the problem is and it's definitely not mine. Thanks for the help. Last edited by Hitman473107#7521 on Jul 18, 2025, 6:24:05 PM
|
![]() |