Soliving Trading issues. Price Fixing. While making more Money for the company.
As a somewhat of a new player with 5 years of playing the game. The most annoying part of trading is having to pause what you are doing. Invite the guy go pick his item and trade it off. maybe receive what you have asked for (due to scammers). Resume your mapping only to get a message 30 second latter to go trade again but this time its for like 5c item you have added 3 weeks ago. do you even bother ? is it worth your time. Sometimes ends up costing you portals that you may actually need for clearing the map(not applicable in HC :P ).
Now hear me out. What if..... There was NPC that has a stall, and it was able to trade your Items for you. Players comes in interacts with your stall/NPC finds his item selects the item. window pops up to deposit currency and gets the item in his inventory. As a player all you have to do is toss the guy invite so he can visit your hideout. Now. You are asking wait a sec. How the hell would that solve price fixing ? Well, you look the items the price fixer sells. you ping him for totally unrelated item. get the invite and buy what he had price fixed. The only way for them to avoid this is to never let other people come to his hideouts. that is hard to achieve Making money for the company. You guest it. Skins/Fancy Borders/Trader Voice lines like "Don't you have Currency exile ?" Hell you can even trow in a fancy .gif of a trader. Now there are things that needs a little bit of solving like trading 2.5 div and stuff. but even if you have to go back to hideout for purchase bigger then 5c its still better. That would also probably reduce spam and player's frustration since most of the time they are been ignored because their trade does not justify interrupting seller's current activities. Bonus. Bring player for one thing leave with few :) who knew that a player may come looking for Jeweller's Orb and he might as well get fussing from you. There are no limits :) Last edited by TheAinzSama#2333 on Jul 14, 2025, 8:11:17 AM Last bumped on Jul 15, 2025, 5:28:11 AM
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I hate to break it to you because you seem to have put a lot of thought into this, but this does not solve price fixing.
At all. I do like the idea generally, as someone who does a lot of delving, etc which makes me unable to trade for extended periods of time. It solves the "I can't get to my stash" problem without creating any of the most significant problems caused by instant buyout one-click trading. But that would be the reason to do this, not solving price fixing. Last edited by ARealLifeCaribbeanPirate#2605 on Jul 14, 2025, 8:20:48 AM
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I think its just that our idea of what price fixing is differs.
I think price fixing where you have players post items for really low prices and never sell them. The goal is to confuse newer player of what the item actual price is so they would price it at same price as theirs or lower and what i am suggesting it should solve that issue. Maybe price fixing for you is where players buy out items and then price them all at higher price and in this case. yes it does absolutely nothing |
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The only thing that would fix price fixing is completely automated trade. You wouldn't be able to put items for price lower than their original anymore because they'd get snatched immediately.
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ignore/block price fixers problem solved
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hoho so you want player vendors from Ultima Online.
-Official Forum Dweller-
-I started the hoho movement- -Exploit Early - Exploit Often- -Moderators are absurd and OP- -Heist Enjoyer- |
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" i haven't played Ultima Online. I've heard of it. It is old school mmorpg. However I encountered the stall type system in a game called Lineage2. Players had the ability to create a stall and sell items out of their inventory when AFK. There use to be crafter mainly class in the game. they would spend majority of their time crafting and selling items. as a player you would go to the main square and look through different player's stalls to find what you needed. I also think similar stall type system was available in game called Ragnarok online. which also persisted when offline. |
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"Ah so same concept in Ultima Online players could purchase a NPC to place at house or vendor mall to sell items they crafted/gathered or found while hunting and player killing. I wouldn't mind it. -Official Forum Dweller- -I started the hoho movement- -Exploit Early - Exploit Often- -Moderators are absurd and OP- -Heist Enjoyer- Last edited by xPiranha#4678 on Jul 14, 2025, 11:53:34 AM
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" This does not solve price fixing, even by your definition. Let's say an item is worth 20c. You get a bunch of them, list them for 10c, and buy up all the ones which hit the market near that price. Here are three ways to avoid having your 10c items snatched up by visitors trying to buy something else, literally off the top of my head: 1 - Un-public the stash tabs containing your pricefix items when you want to sell. 2 - Have friends / guildmates sell your non-pricefix items for you. 3 - Set your hideout to friends only, and trade other players in town hubs, Kingsmarch, guild hideout, etc where they cannot access your vendor. Sell your items the "old" (current) way. I'm sure there are many others, these are literally just the ones I came up with in 4 seconds of thinking about this. |
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" So.....price fixing has a very specific definition: it's not a matter of opinion where you can disagree with someone else on what it is. You are only looking at half of the process. Price Fixing: Valuing an item AGAINST the market value to reduce competition and gain unfair economic advantage. It is NOT price-fixing for someone to simply list their items at lower value to try and get something on the cheap. Nor does that effectively work the way you seem to think it does. It only BECOMES price-fixing if those people then also buy up the market and eventually sell the newly-restricted supply at a higher cost. Or multiple parties with a strong control over a market agree to raise prices together. Our current system is actually the BEST way to avoid price-fixing, because bad actors who want to attempt to fully price-fix.....basically can't. And if they did, it would only last for a short time before the market re-corrects. Any automated system would make price-fixing EASIER and much harder to combat. It would speed up the second half of the price-fixing equation: buying up the entire supply to "control" it. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jul 14, 2025, 1:56:35 PM
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