Valdo/voidborn is the reason why boss kill is dead
" The foils (at least from Valdos) are the result of a supporter pack. Anyone who paid into that pack up to the level (a huge amount, I believe the 480$ pack), got to select any unique item they wanted, add a foil treatment and message. These where then pooled together as options, with the drop rate based on the general rarity of all of the selected items. When a box drops, it could contain the choice of any of those supporters. A lot of people opt to include chase uniques (head hunters, magebloods, etc), some (like myself) opted for a unique special to them for some reason (a big personal milestone, a unique they designed, etc), or just to troll people (trash uniques, particularly ones that share a base type with a chase item). |
![]() |
yeah i know what the valdos things are, i just wasnt aware they were allowing boss restricted uniques from them. they shouldnt, if they have i feel like ones they have already allowed should be made into special valdos boxes that only drop from the boss whos unique they reward.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
|
![]() |
bump
Eater and Maven profit near zero Zzz |
![]() |
Foils are a great game design. Its already too much that a bunch of specific drop uniques are hidden behind uber bosses, even when you consider the amount of classes that rely on them.
Dont show lights on the price of nimis/eater fragment and progenesis/maven fragment when these bosses have a wide variety of expensive loot, some of those priced above 100d even. |
![]() |
" If your build relies on an uber drop that is on you. Don't pick it as a starter then. Foils for random t0 that can drop anyhwere fine, but Boss specific, nah. It devalues the uber bosses, especially relevant with the current fragment system. They need to be giga rewarding therefore their specific drops should not drop anywhere else. |
![]() |
Have an idea
Alternatively, make all Valdo maps voided and remove all "free" maps. You can also reduce the weight of the strongest unique items. Yes, I know you won't do anything, I just really like bosses and will make a bump |
![]() |
Oh, and here's another remark.
It's very popular for Valdo farmers to run maps on Forbiddens/voices. After all, there really are a lot of them on the trade (maps). Very fair for the respected Eater/Exarch, right? As well as for the simulacrum. insane |
![]() |
I dont like them as a concept but more rare stuff availability on the market is actually a plus for me.
I dislike exclusive drops from big bosses. If it were up to me everyting they drop would be obtainable in game before you fight them. The big bosses would just have much better chance to drop these items and would drop more raw divines so they remain profitable. Build defining items dropping from a "game over after this" boss is dumb to me. And if these exclusive items are considered too broken to be made available before you do these bosses then its a serious question whether they should even exist. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Jul 9, 2025, 5:46:30 AM
|
![]() |
boss frags, keys and Valdo's should be account bound
d:-D*
|
![]() |
" thought about that too but it doesn't really change anything from those generated items being in the economy also might open the box of Pandora them account binding more and more stuff, which cold unironically kill the game (like it did with d3) |
![]() |