3.26.0d Patch Notes

Server is still so bad that your patch does not mean anything to me. Sadge. cant even finish one map without getting disconnected. 1 hour and only 4 maps done. at this point i gotta blame myself for playing lol.
texture header error
uncompresss animation error
no error back to desktop - 2 days ago all went fine

test ur "hotfixes"
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Sheodar#5095 wrote:
Path of Vision. Meh. No any buffs, fixes for volatiles, no flickering fixes, no merc loot buffs, no memory abilties rework, nothing for players. Classic.


What did you expect

I haven't expected anything from this company for 3 years ardy. It's just funny.
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Sheodar#5095 wrote:
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Sheodar#5095 wrote:
Path of Vision. Meh. No any buffs, fixes for volatiles, no flickering fixes, no merc loot buffs, no memory abilties rework, nothing for players. Classic.


What did you expect

I haven't expected anything from this company for 3 years ardy. It's just funny.


Same.
Chris have new game development studio, Let's hope he brings something new and original, not this loot chasing madness.
"Fixed a bug where the 8 Modifier Corruption outcome on Originator Influenced Maps resulted in all Map Modifiers being Tier 17 Map Modifiers (rather than a mixture of Tier 16 and Tier 17)."

oof
Fixed a bug that after a year ppl played a game for 2 weeks already. Unacceptable!
Last edited by GimmeZeLoot#1718 on Jul 1, 2025, 11:15:19 AM
It feels like when you rolling them your self you can roll max of 2 t17 mods on them even if 8 modded. Buff the possibility that more t17 mods appear on them. don't just nerf it to the ground.
Insane that merc loot in high maps have not been buffed yet. Guess it's just not happening. Time to just skip them in endgame.
Stampede bug negating mercenary movement speed still not fixed?
Now please fix the bug i have, where i an unable to do memory tears and get 6th map slot after migrating from a private league into the trade league...

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