3.26.0d Patch Notes

Changed the damage dealt by the Trial Horror monster variety to use standard damage scaling instead of percent life based scaling. This also applies to the spectred version of the monster.



"improvements"? hahahaha this is clearly a nerf on the spectre
The game has felt increasingly unrewarding lately. Instead of meaningful updates, it often seems like we are met with constant nerfs, which chip away at the fun and sense of progression that once defined the experience.

As players, we want to see loot on the ground and we want that loot to be meaningful. Its disheartening that with a character running nearly 300% item quantity in Standard League, I can go through ten highly juiced, extremely challenging maps without seeing a single divine. The difficulty is there, the investment is there, but the reward simply isnt.

At this point, the prospect of upgrading feels like it requires picking up a million Chaos Orbs just to make marginal progress. That’s not engaging—its exhausting. Standard League used to offer a sense of long-term achievement and power-building, but right now, that feeling is almost entirely gone.

Its hard to stay motivated when the core loop of effort and reward feels so out of balance.
dang
from a decent league to a disaster, Jhonatan only think about nerfs, something Chris never does mid league, it just ruined the fun, how can we just forget it killed POE 2 last league.
how has the 8mod memory map fix not been hotfix unfixed yet?? big spit in the face to everyone who hadn't gotten there yet and a big extra chunk of cash in the pockets to everyone who still had "bug abused" maps stashed.
When will we get the Merc Loot Buff + the Petal buff , any News???
Can we have detailed discription for Merc's skill. We need that for all cost. Anyway, CATW

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