huge issue with unidentified gear vs crafted gear
" Maybe it's true in first two weeks, but after a month of league start i noticed that there is no point in picking literally billions of items and trying to find good ones by identifying them. If it really mid tier, then you can buy it on trade for 5-20c. Or craft better things by buying cheap unpopular fracture + T3 essence craft. Also i am playing in D2 mod sometimes - Median XL. Even in D2 this days items drops identified, and you can loot filter them based on desired mods. Last edited by felix0808#2550 on Jul 13, 2025, 9:13:19 AM
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" It is fun identifying items that could be good. And great many people enjoy doing it. You doubt me? " I won't pretend it's the "best" money in PoE, but it IS profitable, and it does trigger the same endorphin response as scratching lottery tickets. Last edited by Sabranic_SilverDeth#2793 on Jul 14, 2025, 1:19:24 AM
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" I play the real D2, not a fan-mod. Items must be identified to see their stats. And for the same reasons they are unidentified in PoE - Un-Id items are scratch lottery tickets for nerds. Fortunately, you can ignore them if you like. PoE offers that choice. Collecting currency and using the trade site allows you to deterministically get exactly what you want - skipping the lottery aspects that are picking up items and/or crafting. (Both are essentially gambling). Last edited by Sabranic_SilverDeth#2793 on Jul 14, 2025, 1:24:15 AM
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" While the analogy is somewhat appropriate, it falls short on many levels. There is a huge difference between winning the lottery in a game on a virtual item (via unid), and winning the lottery in real life. The endorphin response and amount of people who enjoy it rely heavily on the perceived value of the outcome. The videos you see of streamer meltdowns are RARELY identifying items...but finally getting the craft they want on an item that is already id'd. Big difference. The "value" of winning that lottery is very low because raw items in-game, even the absolute pinnacle rare drop, won't be as good as a crafted item. 2) Winning the identity lottery in-game is just as hard as a scratch off win....with a tiny fraction of the payoff. AND you have to win a lot. Players will have to win this lottery numerous times to get anywhere, not just once. 3) Real life money draw from winning a scratch off lottery ticket means almost endless future possibilities. Meanwhile, in-game identity lottery win is an exceedingly SHORT payoff with limited, and almost exclusively immediate and time-constrained possibilities. Comparing using identity scrolls to scratching the lottery, and using that comparison to assume that "many" players enjoy identifying items is a bit laughable. The "lottery" aspect you are trying to analogy is the DROP of the item itself, not the process of ID-ing it. Not a single thing would change about the endorphin response if the items all dropped already id'd. It would just hit you one unnecessary step sooner. People pay money to get the guaranteed scratch-off ticket and then "unid" that ticket. In-game, we "pay time" to farm monsters not even for a guaranteed "lottery ticket" item to begin with. The gamble is whether the item will drop at all, not the ID. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jul 14, 2025, 1:36:34 AM
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" It's not laughable at all, nor is it any different. The average scratch lottery ticket redeemed value is $2.72 USD. About like finding a 1 div pair of boots. Perceived value indeed. |
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i can remember like few items where I used the scroll and my jaw dropped - just a few over several years
where i can find any joy in looting items are the delve thematical nodes (getting a +1 curse fracture on a paladin hauberk IS cool) and - to a lesser degree - temple items. once in few temples i get gloves with resist mod that is easily worth few divs. it is a cool find. final place where you can get cool loot - mappers. after doing 100s of maps (mostly guardian/conqueror/T17s) i have a theory that there is 1 or even 2 well-rolled items per reward window and these items, when they roll well on a good base - are really good (amethyst ring: chaos res, life recoup, 400+ accuracy, T1 life, T1 mana empty prefix) but, all these 3 options have one thing in common: loot is already IDd :) picking stuff from the ground - i sometimes do when at the map's end my inv has some space - T1 bases, amethyst rings existence of stygian made all other belts redundant. existence of T1 armour bases made all other bases redundant. same with weapons. caster weapons have it easier as base is mostly cosmetic, but why would i EVER pick an elegant sword? even with 3 T1 ele rolls it is better to have faster base addition of eldritch currency crafting made it very easy to craft great, non-specialist items - dense/harvest/fracture spam for suffixes or prefixes, edritch spam for the other half, craft-mod. done, you have a great item for a very reasonable price influenced bases are harder - but your would not find a workable influenced item on the ground anyway |
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" Love how you focused on one line.....and ignored literally all the rest of the post. I guess because it doesn't fit your narrative. But as one of the few players that states they actively "enjoy" id-ing items...the only player I have ever read that says that on these forums over the entire course of the game since the beta...that's not a surprise. The best way to showcase how incorrect your analogy is with raw currency drops and unique drops. The excitement people get from raw divine drops, raw mirror drops, valuable card drops, chase unique drops, etc....all come the second the item drops without the need to ID the item to receive that "lottery win" effect. Becuase the "lottery win" effect is seen in the drop itself, and NOT the act of ID-ing an unknown. It's ALREADY unknown whether the item will drop or not. Rare items, how they drop in this game, SHOULD be no different as they can literally NEVER be as valuable as those items, at the same "rarity". And their top value is extremely restricted, incomparable to their rarity. There's also basically 99.9% of all farming strategies that have ever existed: none of them involve ID-ing or even seeking unid'd items. I would love to hear from a single other player that makes the argument that they actively look forward to ID-ing random rares in the game for the lottery dopamine hit when they get something good. A person that wouldn't be equally excited, or moreso, if said rare item simply skipped the ID scroll step. *And actually its funny that you use D2 as an example of why you like ID-ing....because even D2 had Deckard Cain that ID'd your whole inventory in a single click. Because even in 2000 they knew that ID-ing was a chore. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jul 14, 2025, 1:46:46 PM
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I filter for item bases I want to equip, mostly rings, stygian's, and wands. And not one out of thousands of id's is even remotely usable.
1.) no life roll 2.) no attributes 3.) less than 40% total resistances 4.) attack rolls on wands when I cast and vice versa. Like maybe I could sell some T1 mods for people to isolate in a recombinator. But if this was Armor pieces I would need like t3-1 rolls on evasion/armor/es and increased % or the piece is like literally unusable. The damage increase on monsters has gotten out of hand because powerful defensive uniques like mageblood/defiance of destiny/svalin exist. But yeah I haven't seen a rare item that I would pay more than say 10 chaos for. |
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I find myself agreeing with this more and more over time. They're argument is that it gives you two hours of dopamine, but in reality it gives 0 because I just hide absolutely everything from my filter on the first place.
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so just recently i tried to craft a vaal axe for my vfos build
and doing it with recombinators like crouching tuna did is soo damn tedious, i didnt got any positive result out of 2 hours of simply CLICKING and hope for a mod to appear. then i ran out of my 3k alteration orbs and had to buy new ones. i remember what David Brevik said about crafting in Diablo2, when people stopped grinding for armor pieces and weapons. they instead grinded for runes. this is basically cranked up to an extreme in poe which is really sad. "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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