What do yall play during these DDoS
" Sure. But I'd assume that's one of the very first things they worked on the first time they started getting subject to DDoS attacks. It's likely anyone that's serious about launching DDoS attacks rather frequently 'cycles' target to avoid exactly that form of mitigation. " While I'm sure this must surely be technically feasible, I'm not aware of GGG having demonstrated such a capability. Which is definitely weird - but perhaps there's some kind of technical debt standing in the way of them being able to pull it off. I imagine they've more than their fair share of spaghetti code, given 1) their (former...) rapid pace of development, 2) them having chosen to roll their own game engine et al, and, 3) their comparatively humble beginnings back in the day. I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent...
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" Yeah but I feel that should be their rank 1 priority. Since people losing items on DC is what makes them left the game. Sure dupers could probably abuse the system, but they should introduce unique IDs to crafted items, high tier uniques and divines/mirrors/locks IMO. This will completely negate dupe, as would be easy to run a check on multiple items with same ID. |
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