Popular Opinion: In 3.28 League Challenges Should Require Solo Completion

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Toforto#2372 wrote:
Its not happening, because if it did a lot of people would quit and that would be minus revenue for the game, which is bad.


I’m not sure what makes you so convinced that it would never change, but it’s not the first time your false expertise has led to wrong claims.

From what we’ve seen in the past, good and long-anticipated changes eventually happen, which means the challenges will improve at some point.

Even if you don’t like the idea, that won’t stop me from pushing this important topic forward, especially since multiple players are clearly eager for good changes.

Now, to put the revenue situation in simple terms: better content means players have more fun, which makes them spend more money, and that brings in more revenue. Worse content means players get bored, spend less, and revenue drops.

So yes, GGG benefits by adding more engaging content for players who actually spend money. Players who never spend anything aren’t going to make GGG lose revenue, and they probably won’t quit just because new fun content is added.


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Toforto#2372 wrote:
Can't wait to pay people my hard-earned divines for more carries in 3.28.


I mean, if you prefer playing for just a week, rushing through content outside your level range with carries, and then complaining that everything in the game is terrible, that’s your choice. But to be honest, I’d enjoy it while it lasts, because eventually GGG will implement meaningful improvements. They consistently push out updates that benefit the majority of their active player base, not just a small minority.

But thanks for bringing traffic and attention to this important topic, as it will help GGG clearly see the stark contrast between the few who dislike the idea for pretty bad and obsolete reasons, and the many others who are fully anticipating meaningful changes.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Jan 8, 2026, 11:14:04 PM
bump
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Do you want to achieve the challenges yourself?

Then play SSF.

Do you want to trade but still do the content yourself despite almost certainly still buying components of finishing the challenges due to the rarity of some material requirements?

Then play trade and don't do the challenges in a party.

Do you find the standard challenges too easy, and desire a greater degree of difficulty achieving them?

Then do the ruthless challenge set instead.

Does it bother you when people blitz the challenges via trade and party with characters that can't handle them, then show a remarkable lack of introspection in grousing publicly about how their character can't handle the content?

Then don't interact with them. There is no rule that declares you must pay attention to or care about what other players are talking about.

You are completely welcome to play your own way, and being bothered by how other people play exclusively affects you.

All of the infrastructure to accommodate your own preference for a greater degree of personal challenge and achievement is in place. There is therefore no justifiable need to advocate an imposition of rules based upon your own views on how this game is best enjoyed according to your own taste.
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Then play SSF.


Different game modes do not address the fundamental flaws in the challenge system, so switching to another mode does not resolve the issues already discussed at length. Nonetheless, thank you for your contribution.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
Last edited by VoidWhisperer42#5989 on Jan 17, 2026, 5:01:00 PM
+1 for a league without boring campaign side quests or vendor challenges.
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid#4643 wrote:
+1 for a league without boring campaign side quests or vendor challenges.


The vendor challenges do actually serve a purpose. They exist as an in-game method to point new people towards looking up how to produce vendor results, which is handy for someone who doesn't have the basis to know what kinds of things exist in the game to help them get started.

It's not the most elegant way to implement a tutorial, but its better than nothing.
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Pashid#4643 wrote:
+1 for a league without boring campaign side quests or vendor challenges.


The vendor challenges do actually serve a purpose. They exist as an in-game method to point new people towards looking up how to produce vendor results, which is handy for someone who doesn't have the basis to know what kinds of things exist in the game to help them get started.

It's not the most elegant way to implement a tutorial, but its better than nothing.


I'd prefer having better challenges and better tutorials. Win-win.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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The vendor challenges do actually serve a purpose. They exist as an in-game method to point new people towards looking up how to produce vendor results, which is handy for someone who doesn't have the basis to know what kinds of things exist in the game to help them get started.

It's not the most elegant way to implement a tutorial, but its better than nothing.


That's not entirely correct especially since more than half of the vendor recipes are straight up useless.
They could place them elsewhere as a tutorial, like a random act 1 or 2 side quest idk, and free up the space for better challenges which would be far better for new and veteran players.
Flames and madness. I'm so glad I didn't miss the fun.
b
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
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I'd prefer having better challenges and better tutorials. Win-win.

I agree with this, hopefully challenges will become what their name implies, and we would have separate tutorial.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.

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